[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Just an update on Lakeside. I have redone the main track and now adjusting the terrain and the terrain. It is a bit of a mission as my first effort had lots of errors in it.

    It will look great I think. More soon :)
     
  2. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    917
    Likes Received:
    146
    Looking forward....
     
  3. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    .....I am also adjusting the terrain, the terrain and the terrain. Did I mention I am adjusting the terrain?

    :(:(:(:(:(
     
  4. Mydriaz

    Mydriaz Registered

    Joined:
    Jan 16, 2012
    Messages:
    968
    Likes Received:
    47
    I can imagine that's job is very hard and repetitive with these errors.
    Unfortunately I can't only encourage you, so keep up the good work !
     
  5. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    When I say error, I mean not as accurate as I want. I also need to have sections that are period different, i.e. 1960 vs 1980s vs today.
     
  6. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Still working on the terrain and roads etc. Once that is done, I will get it running in the RF2 game just to see how it behaves.

    When I am happy with that I will start to populate the track. It will end up in both RF1 and RF2.

    View attachment 9278
     
  7. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Got the track and terrain in game (RF1 at the moment) and will have it in RF2 later.

    Doing it a little different this time. Should be a nice little track when done.....

     
  8. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hi guys,

    Got a huge amount done today with the terrain and track sections done. The pit area is rebuilt and now I am starting to add the wall and fences.

    I have taken thousands of photos of the track so I am trying to be as accurate as possible. Here are two wip pics.

    I am doing RF1 and RF2 side by side.


    View attachment 9454 View attachment 9455
     
  9. Coanda

    Coanda Registered

    Joined:
    Jun 9, 2013
    Messages:
    689
    Likes Received:
    3
    Are those the final textures you will be using? ie. Road & Grass.
     
  10. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    For rFactor 1, probably. The grass is very close to the real thing (depending on season and rainfall) and so is the road. There are about three types of bitumen used on the track, and also quite a few repair patches.

    Still lots to do.

    The rFactor 2 version may not have real road as the real track never gets a race line to speak of. I will see where that ends up....
     
    Last edited by a moderator: Aug 24, 2013
  11. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    The RR is not just a visual effects set, it's a physic simulation of the road surface (dynamically calculated) and you need it to make everything working correctly, as tire models, rubber, wet/dry conditions, marble effects on tires, wearing etc..etc..

    If you think your road do not need a dark groove line just make it brighter. :)
     
  12. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Aaahhh OK. The real track hardly rubbers up and gets the dark line. I did not realise about the other.....thanks :)

    But it does get rubber pieces build up........see pic.

    On another note about the new track section I have done in this version, the track is less bumpy but still has lots of character and is so much nicer to drive around now. Even as bare as it is now I did a number of laps tonight and it just flows so well.....

    More fences tomorrow....


    View attachment 9476
     
    Last edited by a moderator: Aug 24, 2013
  13. Guimengo

    Guimengo Guest

    That is an issue with real road, it gets soooo dark
     
  14. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775

    Not a big deal. If you want a very light effect for the groove line just use a brighter texture. This is what I mean;

    View attachment 9477

    Feel free to experiment with this texture (don't forget the alpha channel) and I'm sure you can get the same effect I see in your picture. :)
     
  15. o0thx11380o

    o0thx11380o Registered

    Joined:
    Jun 28, 2013
    Messages:
    454
    Likes Received:
    2
    Looks really great good job I can't wait to try it out :)
     
  16. SmellySkidmark

    SmellySkidmark Registered

    Joined:
    Jan 11, 2012
    Messages:
    500
    Likes Received:
    173
    Lookin good Mike any news?

    SS
     
  17. BitRusty

    BitRusty Registered

    Joined:
    Oct 5, 2010
    Messages:
    8
    Likes Received:
    0
    How are you going with this Mike?

    Hopefully, no news is good news :)
     
  18. coops

    coops Banned

    Joined:
    Feb 1, 2011
    Messages:
    1,680
    Likes Received:
    9
    THIS IS SOMETHING OF IMPORTANCE TO ALL MODDERS.... ISI SHOULD HAVE A THREAD WITH THINGS LIKE THIS IN IT FOR ALL MODDERS.
    now we know why conversions with out real road... SUCK
     
  19. Radar

    Radar Registered

    Joined:
    Oct 20, 2010
    Messages:
    687
    Likes Received:
    60
    WHY ARE YOU YELLING :)

    For modders they already know what real road does, it's those who convert that are unsure (not all converters, but I have seen some tracks that haven't even had read road added).. It's in the PDF that ISI released from the very beginning.

    EDIT.. Here it is :) rF2 Track Technology V3
     
  20. coops

    coops Banned

    Joined:
    Feb 1, 2011
    Messages:
    1,680
    Likes Received:
    9
    ^^ well obviously some ppl don't know how to read. YELLED so ppl would read it, it worked but now I know some cant or wont.
     

Share This Page