[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Lots of changes at the real track as far as sponsors and walls go. It should be very easy to replicate.

    Working on it this week and hope to have all the walls exported and looking correct. I have a bit more free time now so I really want to get stuck in and get going again.

    I see that another modder has done QR as well, and this is not a competition, I just want to provide the best i can with my limited skills.

    Now, and this is totally speculative at this stage.....there may be..MAY BE a chance that both Lakeside and QR will be laser scanned next year (2018). This is something I have dreamed about for nearly 10 years and if things go as I think they are going to go, there could be some very cool things happen in 2018. No promises, but there is a chance that at least Lakeside will get scanned.

    Until then I will work on the current versions and get then as good as I can.
     
    Gary77, Dodger, F1Aussie and 5 others like this.
  2. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    The walls are going to be a little fiddly to get even colours but not too bad.

    wip32.jpg
     
  3. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Starting to work around the track to get the wall sponsors correct. Colours are not good, I am guessing it is to do with DX11. Once I get the sponsors done i will get help with the colour pallet.
    wip34.jpg wip35.jpg wip36.jpg
     
    Gary77, Smici, TwoHardCore and 3 others like this.
  4. SmellySkidmark

    SmellySkidmark Registered

    Joined:
    Jan 11, 2012
    Messages:
    500
    Likes Received:
    173
    Lookin good Mike, give me a shout out when you want the AIW done

    SS
     
    Gary77 and Mike Cantwell like this.
  5. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,200
    Likes Received:
    1,295
    If you use the gravel trap shader you will have more control and probably fix your colour.
    You then use a plain wall diffuse spec and bump textures mapped on channel 1.
    Now you set up the 2nd diffuse on channel 2 and uv map your sponsors and plain walls. Try and fit them on 1 or 2 texture sheets making sure to set them as albedo.
     
    Gary77 likes this.
  6. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    The pit wall has been rebuilt from scratch. I can now do the correct sponsors and so on. The old one from RF1 was OK for that, but not good enough now. The real wall has been repainted and more hand rails added as well. Flag pole mounts will be scratch built and will look much nicer than before.
    wip37.jpg
     
    Gary77, TheMattyOnline, MarcG and 3 others like this.
  7. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hi guys,

    Another update...rather big one I think...

    I have now taken 6 months off work thanks to my bitcoin business. So I am working full time from home.

    As for the tracks....I can now allocate set times each week to focus on the tracks and get them to a Beta release. Thank goodness....

    So updates will be more often and I hope to get the Beta release done ASAP. (before the end of October for QR)

    Once I get the initial release done I will be needing help to get the 4 track versions done, so I will be asking for AIW work ( I have someone helping already there) and then help on getting the images looking good with DX11.

    I am sorry for this huge delay but now I am ready to get going. I even have a business coach helping me nut out daily routines and accountability.

    A side effect of the bitcoin income......laser scanning. 2018, if all goes well, both Lakeside and QR will get laser scanned. That is a 10 year dream for me. I am not sure of the cost...I hope less than $100k for both tracks. I think with the advance in laser scanning the costs have dropped in the last 5 years dramatically.

    Thank you for your support and I hope I can make something special for the sim racing community.
     
    Blake, Corti, Flaux and 12 others like this.
  8. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Awesome news Mike thoroughly looking forward to your work :)
     
  9. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    341
    Likes Received:
    249
    Looking forward to your progress
     
  10. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    I had a dream last night about lapping LakeSide :eek:
    I hope this is going well!
     
  11. 2ndLastJedi

    2ndLastJedi Registered

    Joined:
    Nov 3, 2016
    Messages:
    1,873
    Likes Received:
    1,198
    wow , you have made some good progress !
    Can't wait to have a crack .


    That's weird , i posted ,my comment after your post and liked your post yet im before you and my like has gone ?????????
     
    Last edited: Feb 15, 2018
  12. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hi everyone, so good news at last.

    I have QR ready for Beta testing, just sorting out the package. This is a bare arse track at the moment, mainly because I want it tested and some help with the AIW files.

    I had to rebuild a lot of the track and getting some things to work were a nightmare. Here are some screen shots of the track. It has come up well and all it needs are the objects to populate it.

    Once I am happy with the install I will post the link on the first post.

    So sorry for the delays....but now we are getting somewhere.

    wip38.jpg wip39.jpg wip40.jpg wip41.jpg wip43.jpg wip47.jpg wip48.jpg 20180215195401_1.jpg 20180215195422_1.jpg 20180215201142_1.jpg
     
    Last edited: Feb 15, 2018
  13. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,200
    Likes Received:
    1,295
    Nice to see things are moving along
    Hasn't SS spoken to you about AIW?
    Id like to see a sat map happening also
     
    Last edited: Feb 15, 2018
  14. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    Ooo! The Paperclip!

    Love the shorter tracks.
     
  15. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Doing the loading screens for the 4 layouts. Getting closer :)

    QR_National.jpg
     
    deceda and MarcG like this.
  16. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    Oooh exciting thanks Mike, almost time to relive my V8Supercar Experience :)
     
  17. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    I've raced at QLD before in Rf2, but this looks like it'll be more realistic than the version I've already got.
     
  18. ADSTA

    ADSTA Registered

    Joined:
    Nov 19, 2011
    Messages:
    2,013
    Likes Received:
    1,369
    cough Lakeside cough
     
  19. rocky289

    rocky289 Registered

    Joined:
    Jun 8, 2016
    Messages:
    147
    Likes Received:
    17
    Got a bit of a cough there mate?
     
    ADSTA likes this.
  20. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hey everyone.

    Here is the Beta 0.01 release.

    The main reason for this version is so I can get one of you wonderful people to test and also get the AI file renewed and up to scratch...that is the main issue.

    I will post on the first page too....

    You can get it here;

    Here are the links;

    Page 01 :)
     
    Last edited: Mar 21, 2018

Share This Page