[WIP] Queensland Raceways Track Pack

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

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    It is on its way :)
     
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  2. Hazi

    Hazi Registered

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  3. Vance Le Garde

    Vance Le Garde Registered

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    Great to see more of the layouts included top job.
     
  4. Mike Cantwell

    Mike Cantwell Registered

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    Redoing the wall textures and this time they are coming along well. All the glare is gone and colours are nicer.

    Thanks to Smelly Skidmark for helping with the AIW file. Once I have done the wall sponsor signs and brake markers, I will release V0.02 and see how that goes.

    Basically now it is adding objects and populating the track.

    wip59.jpg
     
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  5. Mike Cantwell

    Mike Cantwell Registered

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    Hey everyone. I will release V0.03 tomorrow. Thanks to SmellySkidmark for helping with the AIW file. Still having issues with AI car locking brakes into corners etc, but good otherwise.

    The sponsor signs are nearly 100% done, I have also added brake markers to help.

    Next will be adding more infield stuff.

    Here are some photos from tonight.

    wip60.jpg wip63.jpg wip64.jpg wip66.jpg wip68.jpg wip70.jpg wip71.jpg wip72.jpg wip73.jpg
     
  6. philrob

    philrob Registered

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    looking great Mike, really coming along, good work.
     
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  7. Mike Cantwell

    Mike Cantwell Registered

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  8. Mike Cantwell

    Mike Cantwell Registered

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    The control tower was quite good, scratch built from photos and basic measurements I took while at the track.

    It needs a lot more detailing to bring it up to RF2 standards and i will have clear glass and a basic interior.

    I am finding that the old RF1 version had actually pretty good objects. It is the images and art work that make it look real. Also the new RF2 DX11 is awesome and makes the track look quite nice.

    wip74.JPG
     
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  9. Mike Cantwell

    Mike Cantwell Registered

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    Just a quick 4 lap qual session. I will do a 20 lap race later. Not too bad but the AI are a bit strange.

     
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  10. HSV Guy

    HSV Guy Registered

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    Hi Mike, stumbled across this while looking for updates to the QLD Raceway track for Project Cars 2. Do you (or anyone else) know what would be invovled in converting this to a Project Cars 2 track and and is it something you would consider doing?

    Would also love to drive on Lakeside even if it was just a bare track. ...and is laser scanning still on the cards for 2018? WOuld be pretty amazing if that happened.
     
  11. Mike Cantwell

    Mike Cantwell Registered

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    I have now updated the tower and the race office. Clear tinted glass and even vertical blinds. New textures from the real building.

    Next will be the tyre barriers and flag stations on the infield.

    The start and pit lights are working too. The textures and models will be upgraded now they work.

    wip75.jpg wip76.jpg wip77.jpg wip78.jpg wip79.jpg wip80.jpg
     
  12. HSV Guy

    HSV Guy Registered

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    Any comment re porting this to other games such as Project Cars 2? Assuming it is even possible to port a track from rF2 to PC2, if you weren't able to do this yourself, would you be happy to give the source files to someone else to port across (totally understand if you were to say no).
     
  13. Chris Lesperance

    Chris Lesperance Registered

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    AFAIK, there isn't anything you can mod for PCARS2.
     
  14. HSV Guy

    HSV Guy Registered

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    lol, yes, that is probably correct. Replace PC2 with Assetto Corsa then. :)
     
  15. DaVeX

    DaVeX Registered

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    Or simply enjoy his work on rF2...
     
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  16. Mike Cantwell

    Mike Cantwell Registered

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    I think i am getting carried away with little details......

    It will be in game tomorrow.

    wip84.JPG
     
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  17. Mike Cantwell

    Mike Cantwell Registered

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    Midnight again....had to get it finished....well 90% ;)

    wip85.jpg wip86.jpg
     
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  18. Mike Cantwell

    Mike Cantwell Registered

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    Busy day. 90% of the infield objects are done. Look good.

    Next will be adding various grass textures to give it a bit more variation.

    I will upload 0.05 tonight and then the next project is adding the landscape around the track, much like how Studio 397 have done with Mores. I hope I can get it looking good.

    wip87.jpg wip88.jpg wip89.jpg wip90.jpg
     
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  19. Mike Cantwell

    Mike Cantwell Registered

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    New Update:

    Queensland Raceways Track Pack Beta V0.05

    MAKE SURE OLD VERSION IS COMPLETELY REMOVED BEFORE UPDATE :)

    SEE PAGE 1 FOR DOWNLOAD LINKS
     
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  20. Mike Cantwell

    Mike Cantwell Registered

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    Hi everyone,

    Just adding details to the buildings. Of course the textures are what make the bid difference. The art side is a learning curve for sure.

    Starting to look good and things are progressing quite quickly now. I will keep adding as many new objects to the pit area as i can and then do another release. Here are some WIP shots today. Textures are still progressing and changing.

    wip91.jpg wip92.jpg wip94.jpg wip97.jpg wip98.jpg
     
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