[WIP] Queensland Raceways Track Pack (Beta Released)

Discussion in 'Locations' started by Mike Cantwell, May 30, 2012.

  1. Mike Cantwell

    Mike Cantwell Registered

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    New Update:
    UPDATE RELEASED Queensland Raceways Track Pack Beta v0.25
    PLEASE NOTE....This update is mainly for the Lakeside track.


    Lakeside updated the trees around the track.

    Next update will be the outer terrain. Getting accurate info is difficult as SketchUp does not have the terrain data in the free version.

    New Update:
    UPDATE RELEASED Queensland Raceways Track Pack Beta v0.15


    Lakeside now has basically all the main track buildings in place with T1 textures

    From now on weekly updates will be adding details and fine tuning the grasses etc

    Lakeside will be my main focus for a while. QR will get better AI files and more details
    maybe every 2 weeks. Lakeside is my first baby and I want to make this track as good as
    I can.



    UPDATE RELEASED Queensland Raceways Track Pack Beta v0.14

    Lakeside:

    Updated the loading screen and other track logos.
    Added place holder tower and toilets.
    Remapped the grass - testing there.

    QR:

    All 4 layouts now available. AIW files are scratchy, but work well enough.Trying to get the AI to make smoother laps. I have to learn more about adjusting the AI.

    Update will happen on Steam next log in.

    Queensland Raceways Track Pack Beta V0.11 On Steam

    *Queensland Raceway National Track

    *Lakeside Raceway 2017 Beta 0.01


    What next?
    *
    Weekly updates on both tracks
    * QR alternate layouts coming soon
    * Lakeside 2017 will be worked on hard now to get to a finished level
    *Working on 1960s layout next

    Lakeside Raceway:

    Version Beta 0.01 is being worked on. Plans for this historic circuit will have 3 layouts.
    1. 2018 Current track day version
    2. 1980s version ATCC atmosphere
    3. 1960s Historic version

    Queensland Raceways Track Pack Beta V0.09 On Steam

    UPDATES VIA STEAM NOW :)

    Hey everyone,

    More update done and now to spend some time on Lakeside.

    QR is about 90% done and the rest will be fine tuning and detail updates as I learn more and get better doing this modding thing.

    Version 0.09:
    Updated the tower to the new sponsors and also a few name changes on the walls.

    Next update will have better pit lights.

    Version 0.08:

    Added all the trees. These will be tweaked and adjusted in the future to try and resemble the real track as close as possible. From now on updates will be focused on fine tuning and also the other other layouts as well.

    Version 0.07:

    95% of all objects are done, many new and remade.
    3D fences used as opposed to the old image only fence, many with shadows
    Building have new textures and bump / spec maps.
    Lots of added details in pit area and behind the track at the drift area.
    Started adding trees, experimenting with different textures and settings.

    Next version:
    Complete the trees and adjust to be more realistic size
    Add more detail around track interior (lake, pump and grass textures)
    Add the other layouts
    Detail around car park and outer roads around edge of track.
    Anything more I can do to make this a fairly nice representation of the real thing.
    Hope to have a V8 Supercar race weekend version...


    Version 0.05:

    Changes:
    Added many infield objects.
    * Tire walls and barriers
    * Flag marshal stands
    * Fixed bump exiting turn 3
    *Fixed wall hump entering turn 3
    *Added Race Office with clear windows and 3D vertical blinds.
    *Added clear glass to control tower and internal basic rooms
    *Added better AC units and more detail around control tower
    *Added the start tower and updated textures
    *Added the pit and start lights. I do not like them and will add better light soon.

    Next Release:

    *
    Finish detailing the garages and objects around pits are and car park
    * Add other buildings and details in the outer parts of the track. This will be done over a few releases.
    * Add surrounding landscape area and horizon.




    Version 0.03:



    Changes....

    Updated the walls sponsors and images to as accurate as I can till I visit the track again. It does look quite good at Max settings, particularly in the late afternoon. Shadows around walls have gaps??

    AIW is updated with SmelleySkidmark and myself. Not perfect but the Flat 6s and GT# cars are really good. I will post a video soon of the Flat 6 20 lapper.

    I have added brake markers as well to help with the track as there are little reference points at the moment.

    The images are too large, and I will reduce the size of them next release.

    Next Release:
    * Add tyre walls and martial boxes on the infield.
    * Add the control tower.
    * Detail the pit garages.

    Feedback would be appreciated. Mike :)


    About version 0.01

    It is bare at the moment with just the walls and pit garages in place. It is very usable and even in this state the Flat 6 mod is amazing. I just did a 20 lap race before this post.

    I will update the walls and grass textures and start adding more and more objects with each update. Since I am now working from home this should be very regular.

    Once the AIW file is done, I will release it with the other 3 layouts and we will have all 4 in one place.

    This is a bare arse Beta, so please be kind.

    I hope to get some of you awesome people to help, and I am happy to even pay in Bitcoin or altcoin.
    ________________________________________________________________________________________
    Lakeside Raceway

    I will be working on this again and hope to talk to some guys here in Brisbane about laser scanning the track as soon as possible.
    ________________________________________________________________________________________



    Mike :)
     
    Last edited: Nov 28, 2018
  2. BigDuke6

    BigDuke6 Registered

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    Great news Mike, cant wait to see your work. Ohh and don't forget the wheelie bins :p
     
  3. Mike Cantwell

    Mike Cantwell Registered

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    Ha ha!! I remember the drama with my first Lakeside. Each bin had 4000 polys!!
     
  4. DurgeDriven

    DurgeDriven Banned

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    Great news :)

    One of my favorites for rF Formula Vee, should be good for F3.

    Animated pit dog to bite tires.
     
  5. Grubby

    Grubby Registered

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    Great cant wait to see some aussie tracks for RF2. :D
     
  6. John

    John Registered

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    Awesome news - I love both those tracks.
     
  7. vicent-sollana

    vicent-sollana Registered

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    Great news,nice tracks.
     
  8. MarcG

    MarcG Member

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    Great news mate many thanks in advance, love the Aussie tracks...just need ORSM to get invloved with RF2 and I'll be in heaven!
     
  9. alister667

    alister667 Registered

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    Fantastic, can't wait!
     
  10. ORA-Oldie

    ORA-Oldie Registered

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    Great to hear Mike. Lakeside has always been one of my favourite circuits since the 80's when I used to go watch Brocky and the rest play hard around there. Looking forward to the results of your work.
     
  11. ADSTA

    ADSTA Registered

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    Good to hear Mike.
    Being my local track, Lakeside is great to go watch Group N in real life and to drive in the sim.
    Plus a '66 version, sweeeet!

    /waves to Oldie.
     
  12. Slothman

    Slothman Registered

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    QR awesome sauce....for such a "boring" race track I have never had a dull race there.....cant wait.
     
  13. coops

    coops Banned

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    +1 for that....go to track releases 2013 v8 supercars... krunch from orsm wrote about doing 2012 and 2013 for rf2
     
  14. Mike Cantwell

    Mike Cantwell Registered

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    Well, here we go. I have started to upgrade Lakeside. At first will be the track and to the wall only, ie the track and the edge to the walls, and the pit area.

    I want to try and get that up and running first and just see what drama I have getting the track to load. Once loaded, I can start adding details to each section and then build the rest of the infield.

    The track was made with Bob's Track Builder and the mesh is crap, no other word to use. So, I am going to build the mesh so it is more "nicer" and less polys. I will use the base and drag over the top.

    Keep you posted.......Mike :)

    View attachment 2809
     
  15. ROON

    ROON Registered

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    Sounds awesome, I'm glad you're doing a 1966 Lakeside version as well. Will it have hay bales, 60s advertisements and such? Damn, I'm getting excited! :)
     
  16. Mike Cantwell

    Mike Cantwell Registered

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    By the way, if any one wants to help me, please let me know. Just so everyone knows, Lakeside is my baby, ie, I have exclusive licence for 10 years to the name and likeness. QLD raceway, I have permission to do the track. Because both are owned by Queensland Raceway Pty Ptd, I will release as a pack.

    There are many out there who are way more tallanted than me. I would like some help if needed/asked. I would love these tracks to be represented as well as possible for the RF2 community.

    Anyway, thank and look forward to the journey :)
     
  17. Mike Cantwell

    Mike Cantwell Registered

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    Haha!! I have access to 1960's pictures. I have to contact the owners and they have an amazing photo collection of the 1960's F1 cars, ie Jack Brabahm and even Jim Clark at Lakeside. This would be a great addition to the tracks ISI have done. I so wish those guys would help....hint hint!!!!
     
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  18. ROON

    ROON Registered

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    Sounds awesome, man. Here, I'm sure you've probably seen this already but it may help. Few years after 66 but hey...

     
  19. Mike Cantwell

    Mike Cantwell Registered

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    Way cool :) Thanks!!
     
  20. Mike Cantwell

    Mike Cantwell Registered

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    Just recieved an emeil from John Tetley, the CEO of Queensland Raceway Pty Ltd and he has given me contacts to people with historic info on Lakeside.

    There is also a book being released soon; "Lakeside: The Early Years"

    Whoot :)
     
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