Good Morning,
Rfactor2 have been improved a lot since last year, so I want to ask if these points are actually planned to be revised (I don't care about when, buy knowing that the devs take it into account):
- LCD in-car panels hud graphics. Now are like low quality jpegs, not really simulated digital panel like other games. Formula Pro or others cars have the worst panels I ever seen, in terms of functionality and visuals, not the aesthetics.
- Car and track select screens. The current navigation are good, but the car/track list are too hard to navigate and see the tracks. People like my father have lot of troubles to navigate and finde the track he wants, and for me, is too clunky, bad UX (just legacy i know). And a way to differentiate steam mods from official content (like a check mark).
- Clean way to adjust seat and mirrors positions.
- Overall HUD are for my perspective, hard to navigate and find info. Speaking both about shortcuts and UI. ACC has a good example about I mean, have good navigation for electronics, and a way to get on top screen the ldc in-car display.
- The size of the driver (arms) and the wheel/car doesn't match in lot of cars. And the modelate itself are bad, not real. That's not an issue because I drive with triples, but in VR is a minor problem.
The sim feels amazing, it only needs some improvements to achieve the no-lacking sensations you think when you are running rfactor2 (all games lacks on something, i know).
More suggestions are welcome!
Rfactor2 have been improved a lot since last year, so I want to ask if these points are actually planned to be revised (I don't care about when, buy knowing that the devs take it into account):
- LCD in-car panels hud graphics. Now are like low quality jpegs, not really simulated digital panel like other games. Formula Pro or others cars have the worst panels I ever seen, in terms of functionality and visuals, not the aesthetics.
- Car and track select screens. The current navigation are good, but the car/track list are too hard to navigate and see the tracks. People like my father have lot of troubles to navigate and finde the track he wants, and for me, is too clunky, bad UX (just legacy i know). And a way to differentiate steam mods from official content (like a check mark).
- Clean way to adjust seat and mirrors positions.
- Overall HUD are for my perspective, hard to navigate and find info. Speaking both about shortcuts and UI. ACC has a good example about I mean, have good navigation for electronics, and a way to get on top screen the ldc in-car display.
- The size of the driver (arms) and the wheel/car doesn't match in lot of cars. And the modelate itself are bad, not real. That's not an issue because I drive with triples, but in VR is a minor problem.
The sim feels amazing, it only needs some improvements to achieve the no-lacking sensations you think when you are running rfactor2 (all games lacks on something, i know).
More suggestions are welcome!
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