Discussion in 'News & Notifications' started by Paul Jeffrey, Nov 7, 2022.
Y'ALL FIXED THE AI ISSUES!!!!!!!! NO WAY!!!!!!!!! THANK YOU!!!!!!!! Sorry, but... ABOUT TIME YOU DID!
ah ok thank you that answers my question about the bmw, I had missed this passage in the update notes
The cars still don't pass on the pit in lap.
Are you nuts? LFM was and is running the newest version and so you were just 100% wrong, but question my mind with this typical fanboy-arrogance. I still can't access to LFM servers and this BMW BTCC is still broken af and people like you assume that it must be a user-error since their G29 is working fine. Studio 397 broke the game now a third time within a few weeks while I have no problems in other games at all.
So what's your new error then?
I tried racing the AI in the GTE's around SPA yesterday. 45minutes, 2x fuel to force a pit stop but the AI already starting to pit after 10 minutes and most of them did 2-3 stops when you can easily make it on 1 stop. Also even tho I set up a 45minutes long private qualifying session 10 (50%) of them didn't bother to set a lap.
Have you ever tried being nice to people? You come in here kicking and screaming like a little kid, that's no way to start a conversation if you want anything out of it. Try harder, do better.
I took the Porsche GTE out for a spin yesterday and multiple times the sound faded then came back. It doesn’t go silent just quieter. Tried the Porsche GT3 and no issue so I’m wondering if somethings up with the “new sound” cars?
Yes, they're working on it.
Haven't tested so much but for me the only thing seems to be a very strict track cut system - in comparison to the previous release it is much more strict (noticed that at Spa while racing before and after the update).
I will check VR performance and graphics again, but they have improved a lot in the RC already.
Overall the AI seem to be better - it seems now they let you pass when they are on their inlap and I am on a flying one. Wasn't the case before.
edit: I forgot to mention that updating and installing content is much faster then before - great
As for the force feedback, it is normal in the GT. The steering force and vibration are very comfortable. But in Fpro, the steering force is so small that there is almost no steering force, and the vibration is still strong, which makes it difficult to control. why？
You can change track limit rules to none/relaxed/default/strict.
Thanks for the hint. Wasn't aware of this, sorry.
I will check this and have a look which value I have to choose for multiplayer / dedicated server.
I prefer like this and it is realistic like you say.
Thx for your reactivity S397!
Your screenshot basically shows that you are on the wrong/old build version. It's not the fault of S397 that your game isn't up to date. Either you have forced to stay on an older build or your steam updates are maybe disabled.
He's not worth wasting time on, I have looked through his previous posts, they are all poisonous.
This is why I don't buy cars or tracks in the store (unless they are on sale). Studio 397 is not much better than any other videogame studio. Releasing new stuff but not fixing old errors.
is hotfix about "blank menu" coming today?
Hi @Coco - unfortunately, we hit a small snag on launch where for a few minutes the pack was available without Bahrain - which seems to be the timeframe when you purchased. Our advice is to please refund via Steam, and repurchase, whereupon all the content should then be available. Really sorry for the inconvenince with this.
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