Released Q4 2022 Update and Content Now Available

Oh, ya, I forgot that. Oops.

Well, that horse has bolted. Maybe the next hybrid car! :p

(seriously though, I should probably watch some BTCC, at least to find out how much the missing hybrid affects the experience. Should maybe buy some BTCC too...)
The hybrid is for the 2022 cars and S397 uses the Push to Pass system as a replacement for an actual hybrid.
 
Feck its doing it all over again! Just booted up and its doing it again, what the heck is going on!?

Can't skip the updates either so im gunna be stuck sat here for 15mins whilst it installs everything
Same thing just happened me, updating for the last 10 mins
 
Please keep reading the rest of the thread...
Calm Lazza, I'm just sad about the case that we still don't have 1 Hybrid car, I'm even afraid after the transmission model adopted in the mini and catheram that they force to use the clutch in cars with competition transmission...
 
Calm Lazza, I'm just sad about the case that we still don't have 1 Hybrid car, I'm even afraid after the transmission model adopted in the mini and catheram that they force to use the clutch in cars with competition transmission...

I understand, I feel the same way regarding the clutch, and the ongoing featureless transmission model generally. I answered your first post as a general "omg it's the end of 2022 and still no hybrid" with the mistaken belief that none of the licensed cars are hybrid. That was already corrected, which is why I asked you to read the thread instead of pointing me to the same correction some hours later.

It's no big deal, just a pet peeve of mine when people answer a post without seeing if it's been answered by others first. I have a number of pet peeves. It's nothing personal (well, personal with myself I guess, but it doesn't reflect my thoughts on anyone else in particular, just the posts).

The hybrid in BTCC though, unless I'm further mistaken, is basically a Push 2 Pass system anyway. It's a time-limited power boost that happens to be powered by hybrid. So it can effectively be simulated by the existing P2P system (or does braking/coasting behaviour change significantly after its use? That's why I'd probably have to watch it). A hybrid car with configurable regen etc might force some new features.
 
I understand, I feel the same way regarding the clutch, and the ongoing featureless transmission model generally. I answered your first post as a general "omg it's the end of 2022 and still no hybrid" with the mistaken belief that none of the licensed cars are hybrid. That was already corrected, which is why I asked you to read the thread instead of pointing me to the same correction some hours later.

It's no big deal, just a pet peeve of mine when people answer a post without seeing if it's been answered by others first. I have a number of pet peeves. It's nothing personal (well, personal with myself I guess, but it doesn't reflect my thoughts on anyone else in particular, just the posts).

The hybrid in BTCC though, unless I'm further mistaken, is basically a Push 2 Pass system anyway. It's a time-limited power boost that happens to be powered by hybrid. So it can effectively be simulated by the existing P2P system (or does braking/coasting behaviour change significantly after its use? That's why I'd probably have to watch it). A hybrid car with configurable regen etc might force some new features.
Yes, I understand all that, my biggest fear is in forced transmission models like the mini and catheram, in case some cars have dog engagement transmissions and we will have to change gears like synchronized transmissions, as if it were a street car, in that case even the cars with rev match simulation are better done, I also hope that soon in Q1 2023 they will come with a more complete hybrid car, 919, R18, TS050 is needed and we are in 22/23....
 
It's been a very good year for S397.
First, we got the new UI. It's not perfect, but it is consistent. This build added the Store. Wouldn't have been my choice to do, but I suppose it does help accessibility to content for many. So now, the glaring hole in the Ui front is the Competition System, which uses the old paradigm.
Second, we started to get improvements to base game play, including to AI. There's lots of bugs and omissions to work on here, but at least a start has been made. I'd also say the new tire dynamics are better, and they've added things like the tender springs. Also, we got an unexpected sound module replacement, and I'd say its a big improvement over the old one, even if we still await many cars having the new sounds.
Third, we've seen a big acceleration in terms of content. Some of this is a fallout from MSGS not being able to deliver on the console side. This means we've gotten BTCC and IndyCar here for rF2, which we would not have predicted.
This is worth breaking down into more detail, for future priority. In my mind, its worth doing BTCC first. I make it 3 tracks and 3 cars left. That's probably 2 builds. WEC only needs 1 track, hopefully that can be done within these same 2 builds, or it needs to be postponed for quite some time for reasons I'll get to. The problem then becomes the LMH/LMDh cars, of which there are many (up to 10), which really need to be in place by 2024; these all need some form of hybrid which needs code development to do. The problem is, they also need to do all of the IndyCar tracks by the end of 2023, and that's a massive job. I know, different teams between cars and tracks. But those IndyCar tracks are monsters. Long Beach, Toronto, St Pete for the ones likely to remain on the schedule, and all are super hard. One per build is probably the best pace they can manage. I think they may have the assets for Texas oval from the Ignition game, so maybe that'll be quicker. Not so with Iowa. Plus they'll need 2023 paints/liveries for the IR18 in order to do some esports events. And finally, there is the Gen3 FE car to squeeze in.
Let's hope 2023 is as good a year as this one was.

...or it needs to be postponed for quite some time for reasons I'll get to...

Good post, but I didn't see the reasons it needs to be postponed. I'm assuming you're referring to Fuji.
 
Hello everyone this morning we had a race and rF2 crashed just after qualifying.
same problem for all regardless of the country.
our server has never crashed? is it a steam or rF2 problem? anyone else had this problem?
 
Liking the updated AI. It makes my BTCC races much more fun to watch, with more aggressive driving and realistic turning. Good job.

The only thing that is lacking now is the ability to set tyre and fuel strategies for individual AI cars and mods, like we could with F1 challenge 99-02 and rFactor 1. For example, it could be fun to have current F1 mods come with the current tyre rules; drivers have to use two different types of tyre in a race.

GRAB_285.JPG
 
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Good post, but I didn't see the reasons it needs to be postponed. I'm assuming you're referring to Fuji.

Yes, I'm referring to Fuji. It doesn't *have* to be postponed, but its a choice on where to put your manpower who create tracks. In this case, in order to produce an up-to-date WEC game, they will need to put LMH and LMDh cars into the sim, and that is going to take some time. I think the Glickenhaus is the only other true non-hybrid like the Vanwall (and given the owners distaste for simracing, I don't suspect we'll ever see it). The others all have some form of hybrid drivetrain (lots of different types in fact). Also, since in my opinion they ought to finish off the BTCC content first, by definition those new sportscars have to wait in the queue. Since the cars have to wait, no need to rush the track either. They did Virtual LM esports without Fuji this year, no reason that will change for next year. Further, I think Fuji is owned by Toyota. I suspect Toyota would want a "bundled deal" for the LMH and track. I already see iRacing have released Fuji and have the GR86 and rumors of a Supra GT4 coming, so it seems like iRacing have a better start on a relationship with them than S397 does at this time. Thus for tracks, there's a lot of IndyCar tracks need to be produced (for the MSGS standalone game, but also for here) which as far as I know they want to release in 2023. If 2023 S1 and S2 have the BTCC releases, the next tracks should be IndyCar tracks for S3 and S4. Thus, Fuji after those.
 
Liking the updated AI. It makes my BTCC races much more fun to watch, with more aggressive driving and realistic turning. Good job.

The only thing that is lacking now is the ability to set tyre and fuel strategies for individual AI cars and mods, like we could with F1 challenge 99-02 and rFactor 1. For example, it could be fun to have current F1 mods come with the current tyre rules; drivers have to use two different types of tyre in a race.

View attachment 48656

What s the name of this mod?
 
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