Released Q2 Update and DLC Released

Discussion in 'News & Notifications' started by Paul Jeffrey, May 9, 2022.

  1. Bernat

    Bernat Registered

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    The new sound engine is great and almost every car I've tried sounds a lot better than before, that's a big win. Maybe in some cases it's not the best sound we could get from the new system but it's wonderful having that improvement available through all the content. Modders sometimes get away with just what works and now it's time for them to fix their mods that were always broken but couldn't notice it. Thanks for this update, it has improved immersion tremendously.
     
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  2. Andregee

    Andregee Registered

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    A discrete soundcard is in use but it does not matter because audio hardware accelaration is since Windows Vista dead. My CPU is an oder one a 3770k @4,7Ghz and 2400mhz RAM. I know that actual CPUs are 50- 70 faster in rF2 , not because more cores, rFactor 2 uses mostly 2 and the third gives only a minimal boost, but because of the Ipc. I will check with 256 effects later, but i guess, i will notice something near 40 percent performance loss and after that i would be with an actual CPU on the same level as with my old one, using the new build
     
  3. Devin

    Devin Member

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    That isn't correct. Windows Vista only killed hardware acceleration for the ancient DirectSound API. rF2 is actually perfectly capable of doing hardware accelerated audio now, but since no hardware accelerator on the market supports any recent features we need, we chose not to use it. Also that makes it way easier to achieve a consistent experience for every PC.
    rF2 actually uses quite a lot of cores these days. Just graphics is limited to single-core performance. However, sound, physics, AI, UI, all that sort of stuff each uses its own thread nowadays, so if you run out of cores, eventually that affects game performance regardless
     
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  4. Balazs Magyar

    Balazs Magyar Registered

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    I love the new sound engine, and I'm sure it's going to be tweaked later on to better suit older content, like IBL has been.
     
    Last edited: May 11, 2022
  5. Andregee

    Andregee Registered

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    Nividia cards are using a software sheduler under DX11 so even the graphics part is not bound on one core but that does not mean that the Code is multicore optimized.
    You can test the core load with task manager and it's still like i said, with one core you will notice a low fps rate, with two cores, you will notice a massive gain even with an SMT simulated Core and with the third core the gain is bareley noticeable even on an 9700k or 5900x. So even a 4 core CPU is capable to handle rFactor 2 threads. I can notice it looking at the core loads and they are really low on the third and forth. Deactivating one core in BIOS changes nothing for the rFactor 2 fps rate
     
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  6. FERNANDO CABRERA

    FERNANDO CABRERA Registered

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    Given that broadband access is a global standard, this parameter should be risen by default to at least 512kbps-1Mbps.
    There are many people that are not tech savvy in my community that enjoy rfactor2 and I'm looking on how to tell them what to do to connect to the next race.
    Any instructions on how to do this is welcome
     
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  7. Foxtrot

    Foxtrot Registered

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    @Devin
    Hi.
    Did you make changes to the new sound system between the final RC and the stable build release? If not my game got bugged. In the RC everything was great. On release day I switched back to stable, and now I can't hear other cars at all. In the RC it was great I could hear other cars and get a feel for where they were around me. Now there's nothing, I don't know there's a car beside me till we bump. I can drive the infiniti at laguna and not hear an indy car blow by me :(
    I tried opting back into beta just for the hell of it, but no go. My cmp report says everything verifies. Any help/advise will be appreciated.

    Regards.
     
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  8. Bernat

    Bernat Registered

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    That might be not the case for everyone. Faster CPUs won't need as much cores to do the same work, the slower ones will benefit more. Also, you're implying there's nothing else using the CPU while that's not always true. Even Steam might be using one core in the background, and there might be other software running in the computer. You can wave the "I don't have that issue" flag but that's not helpful.
     
  9. nounoubleu

    nounoubleu Registered

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    Hi,

    These new sounds are a good step forward. However, after testing it with the Oreca 07, I must admit I'm bit confused.
    Engine is really really shy compared to ambient noises (tyres, gravels, etc) and even AI's engines. When my engine is at the iddle, I almost struggle to identify whether it's on or off.
    I tried different sound setup without any success.
    Any trick to tackle it?

    By the way , does anyone knows the difference between "the latest RC" (1128 I guess) and "none" after Q2 update has been released?
    When I opt for one or the other, I can see 250MB are dowloaded, so there must be a difference.
     
  10. Andregee

    Andregee Registered

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    I have to correct myself. I tested only with 64 number off effects with 25% performance loss and not like i remembered with 128. With 256 the fps rate went down from 75 to 46fps, so 25% performance loss for the same level of effects with the old sound engine and nearly 40% for a higher number. Considering the fact that you sometimes have performance problems even with current CPUs, especially in changing weather conditions, this is an exaggerated amount.
     
    Last edited: May 11, 2022
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  11. Andregee

    Andregee Registered

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    If Rfactor2 doesn't run faster with 4 cores than with 3 and even the 3rd one hardly has an effect, then 5, 6 or 28 cores won't help. Background processes basically don't play a significant role, since they take place in the low single digits if the system is configured properly, unless you deliberately let certain tasks run, which doesn't make sense when playing games, let alone testing.
     
  12. GTClub_wajdi

    GTClub_wajdi Registered

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    Same issue here and I saw 4-5 memory having the same issue.
     
  13. atomed

    atomed Member

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    It may download it but right now RC and stable are the same.
     
  14. MikeV710

    MikeV710 Registered

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    Yes from what I have red here on the forum, RC and stable (none) are both In sync now.
     
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  15. Lethal

    Lethal Registered

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    I would like to ask a question to the community, you know the screens that show the cockpit, what do you think about it?
    In my opinion I would not like to see myself playing on the big screens, I would like to have an option where I can disable it, as it is rendered on all the big screens, and interferes with the fps, it is much more useful to show the MSGM, Studio397 and rF2 logo when disabled!
     
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  16. boxer

    boxer Registered

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    I just bought the pack and for me Laguna Seca is the stand out of the Pack... Outstanding job on it.

    I wish the tracks had been offered as a pack as I didn't really car for BTCC cars
     
  17. ThomasJohansen

    ThomasJohansen Registered

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    whats the preferred sound setting, because cant hear my own car in a race. ?
    Example porsche cup at laguna.
    im using headphones
    20220511193635_1.jpg
     
  18. davehenrie

    davehenrie Registered

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    lower sound effect volume, increase Onboard volume. Try all three of the HRTF options and also swap between immersive & the other option for the trackside mode.
     
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  19. ThomasJohansen

    ThomasJohansen Registered

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    @davehenrie does not make much difference. seems engine volume is for both in car and opponents.

    This sound problem is ridicules, for a month in RC it was a problem and then not fixed or made adjustable in stable... :mad: <- thats my first ever angry smiley.....that's how pissed I am
     
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  20. boxer

    boxer Registered

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    For me performance after the update is atrocious... I'm getting single digits FPS. Worst is with the new BTCC cars. I'm also getting micro freezes.
     
    Last edited: May 12, 2022

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