rFactor 2 Hotfix Update Steam Build IDs Client: 8949292 Dedicated: 8949300 -Fixed a crash when adjusting number of emitters in session -Fixed ambient sounds not playing in ModDev -Fixed spark performance in multiplayer -Fixed low performance during real road sync -Updated network settings for modern connections -Changed downshift protection to stop H-Shifter exploits(You can now only shift +/- one gear from the one you're in) Only for cars with shift protection -Added a slider to adjust inside/outside sound balance on legacy cars -Added updated Ferrari and McLaren logos to UI
there are few h-shifter cars that im accustomed to go from 5th to 3rd in a hard braking, but i dont necessarily need to do that. but... i should be able to imo..
But if the procedure is being abused, some folks, like yourself, will have to relearn single gear shifts to prevent others from cheating.
After this latest update, where nothing should have changed as far as audio is concerned, the audio is terrible. The engine sound is muffled. I had to change all the settings with little luck. It's unnerving ....
This is supposed to be a simulator. If you drive like an idiot, your engine/drivetrain/transmission)clutch, etc should fail. I already don't like that I can crash the IR18 or FPro at ridiculous speeds and be able to keep driving, if this downshift protection happens, I am done
If you crash those cars with 100% damage full speed against a wall, believe me that you won't be able to drive the car anymore
I actually have with the IR18 on Indy, and crashes that should end races in the FPro don't. If you want to see how damage should be (imo), try the Devbot Formula car in the workshop. You pay the price for mistakes
I drive like an idiot? Do you know how i drive? It seems that you don't know the consecuences of that way of changing gears in online.
damage does play such a big part in real motorsport. I remember the time I was in a formula student team. 1h driving 2 days repairing (just by driving) But this is a topic which every sim doesn't do well. iRacing now started with the new damage model which is a step in the right direction. That same topic as why the hell gravel traps in sims don't "trap" (like back in GTR2)
I agree that the damage should play a much more important part in online racing also, which will make some people behave like in a real race, anyway i understand that is not an easy task and will consume some more resources...
I am NOT saying that YOU drive like an idiot. I am saying that if people drop from 7th to 1st, that is driving like an idiot and would be punished in real life with a failure or a crash. To be honest, I do not drive online for those very reasons. And, with the AI the way it is, I am not really playing much offline either anymore. Anyway, hopefully you understand what I said was not directed at you but just the game itself.
Some of us don't use that driving style in online, knowing that we loose time. The new thing is perfect? No. I agree with you. But is better than allowing the gun machine style.