What's a bit annoying in all these discussions is that there is a common trend to generalize things. Like "rF2 has bad perforamance", "VR performance is bad" or "it's a pain to set up and get running". I get that some people have different hardware and software and that people might find different things more challenging depending on their experience with software, but alot of time those generalizations are thrown around with basicly no detail. Like in your example for example
@Kahel, I as a dev would have no idea what's the issue and why you get micro stuttering. That's a perfect example for an issue that is on your end.
Little example: I run the sim with a GTX 1070, i7 6700k @4GHz and 32 GB Ram at 1920x1080 with a mix of high low and medium settings with grids of 40 or 50 cars at Le Mans and have very few issues or noticable performance drops that mostly happen when all light sources get switched on. I have the feeling that some people don't have a) the required hardware to run this sim full beans but expect 2023 graphics or that there isn't enough time spent to configure the graphics settings so that people can keep it at a stable framerate. As long as I have been playing video games on PC it's a requirement to adjust the software according to your hardware and not the other way around. Wich is also a common way of thinking that everything needs to be on a silver plate.
Please don't take this post offensive, but if I would generalize my experience with the sim as the typical experience with rF2, everyone would think that it is an easy plug and play experience, wich is quite frankly not possible due to the sheer complexity of this product. People expect a racing game but forget that we are in the simulation side of things where stuff might not be as straight forward. I am all for a smooth user experience but there comes a point when a developer can only do so much. AC never had a wizard to setup the controls and people got along with it. Why isn't that the case for rF2?