Q1 2023 Update - New Release Date

Thanks man, always happy to answer whatever questions I can, so always feel free to fire away if you want to know something :)

The blog is a good idea, in fact, we did a couple of those not so long ago, but they seemed to be poorly received, so we parked them for a while, I'm personally a fan of blog posts and info repositories, but apparently the wider public isn't so fond, so I've followed the consensus :D
 
Thanks man, always happy to answer whatever questions I can, so always feel free to fire away if you want to know something :)

The blog is a good idea, in fact, we did a couple of those not so long ago, but they seemed to be poorly received, so we parked them for a while, I'm personally a fan of blog posts and info repositories, but apparently the wider public isn't so fond, so I've followed the consensus :D

Yeah - maybe 'blog' isn't the correct term :D

But maybe, something, where general questions are answered - like a pinned forum post!
That might be a better idea :D
 
No, not done yet, it is known about though, not sure how far down the list it is.

I guess sorting out the various online aspects first is the priority right now.

But, they have fixed the throttle on/off bug, which, I'm led to believe required a fairly substantial rewrite of code - which is a good thing. So, maybe next year? (I'm guessing of course, I have nonidea when it will be done :) )
Thanks for the info, I am well out of the loop with rf2 nowadays. I had a race tonight, first time in maybe a couple of years and it was rather enjoyable
 
A bit of insight into this one that might give a clearer picture.

Originally when Marcel made those comments a couple of years ago, the idea was to leverage some of the technology that was to be employed within the at the time, new, Competition System, that would have allowed us to develop a kind of offline single player custom championship mode.

Since then, the intended development of the Competition System has ended, in favour of the often talked about 'CS 2.0' - which uses different technology than what we currently have in place.

As such, the expected ability to build on the original CS and create that custom championship mode is no longer an option.

Sadly, this means a custom championship mode would require brand-new standalone code, and significant alterations to how things are setup within the software at present - something that we aren't actively looking to develop at this moment in time. That said, I'm sure it will be something to look at further down the road, it's something I very much would like myself, but it's just not on the agenda at this moment in time.

Cheers
Thanks for the heads up there, good to know what is or isnt going on. Is there still plans to bring thr car interiors up to date with new tech or the like? If so would that also include the driver model?
 
So sad to hear the news about offline championship. As an offline player many times I found my self asking about purpose of spending one hour on racing sessions. Yeah it's fun but with unpredictability of the ai and full course yellows I can only imagine the tension and immersiveness of the championship while chasing points. I hope in near future we will hear positive news on this topic.
 
Thanks man, always happy to answer whatever questions I can, so always feel free to fire away if you want to know something :)

The blog is a good idea, in fact, we did a couple of those not so long ago, but they seemed to be poorly received, so we parked them for a while, I'm personally a fan of blog posts and info repositories, but apparently the wider public isn't so fond, so I've followed the consensus :D
To be fair(and not attacking you Paul), the poor reception came from the amount of questions chosen that were given "non-answers" as I pointed out when the Modders Blog was cancelled(after many questions had already been given for the subject). And looking back, the modders blog questions that had been posed by the community were probably the least abrasive of all the blogs previous.
Personally, prior to that cancelled blog; I had spent the best part of 4 years trying to understand the physics(tyre especially), and probably enjoyed the modding side of things more than the driving. Since then I have barely driven, haven't looked at any files. It was only the introduction of the system(race against unowned content) I had advocated since the introduction of paid DLC that had me looking at the forum again.
I will ask a question in relation. When would we possibly see some updated spreadsheets(physics, tgm) and updated tyre models/tgms?
 
A bit of insight into this one that might give a clearer picture.

Originally when Marcel made those comments a couple of years ago, the idea was to leverage some of the technology that was to be employed within the at the time, new, Competition System, that would have allowed us to develop a kind of offline single player custom championship mode.

Since then, the intended development of the Competition System has ended, in favour of the often talked about 'CS 2.0' - which uses different technology than what we currently have in place.

As such, the expected ability to build on the original CS and create that custom championship mode is no longer an option.

Sadly, this means a custom championship mode would require brand-new standalone code, and significant alterations to how things are setup within the software at present - something that we aren't actively looking to develop at this moment in time. That said, I'm sure it will be something to look at further down the road, it's something I very much would like myself, but it's just not on the agenda at this moment in time.

Cheers
I wish to have known that before I purchased 50$ worth of content. I just put Rfactor back on my computer after 2 years away, so kind of, out of the loop. Don't get me wrong I don't mind supporting the cause, but without something for offline players what's the point?
 
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