Released Q1 2023 Update and Content Now Available

Long Beach is really good and the GT3s with the new default setups work a lot better than before as well. The new Civic is great as well. So, with all the other fixes and polishing it is a great Q1 release now. Thank you!

Addition: Is something wrong with the serverlist? It was a bit all over for me with full servers that were actually empty and some with no players but some AI which turned out to be actual players...
 
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Is it only me or is the AI of the Stock cars 2018x at turns of road tracks (Road Atlanta, Watkins Glen) very slow? Speed on straights is very good but at turns they fall asleep. Stock cars 2018 seem ok but the 2018x...
 
Is it only me or is the AI of the Stock cars 2018x at turns of road tracks (Road Atlanta, Watkins Glen) very slow? Speed on straights is very good but at turns they fall asleep. Stock cars 2018 seem ok but the 2018x...

I tired them after the update came out at Brands Hatch. I was easily 5 seconds a lap faster than them and that was at 107%, ill try higher but I'm guessing even at 120% they will be slow. There does seem to be a pattern of the newer released content having really slow Ai or the players car is too fast. I used to struggle against the Ai at 100% on older content.
 
Yes the SC2018X AI is way too slow in road courses in curbs (did not try ovals), using road course configuration (forced). SC2018 does not have this issue.
Hoping for a fix because it drives spectacularly well !
 
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Yes the SC2018X AI is way too slow in road courses in curbs (did not try ovals), using road course configuration (forced). SC2018 does not have this issue.
Hoping for a fix because it drives spectacularly well !

I just tried running a practice session at Brands Hatch at 120% and as I expected they are still way off the pace. I could do 1:25, the fastest Ai was 1:27, which is 3 seconds faster than at 107% but still 2 seconds off my time. This is with tyre wear and fuel usage set to off and the session set to private to give them the best shot.
 
Same thing with the 2018X at Mid Ohio, where they do actually run in real life. Though, there wasn't a setup for that track.

I tried to select all the settings that would result in a proper road course setup. But confused because it still ended up with the outside front with positive camber (both rears had negative camber). Can't believe they run it like that.

Maybe all the AI are loading full-on oval setups?
 
A new hotfix is available:
rFactor 2 Q1 2023 Hotfix #2
Main Build ID: 10657761
Dedi Build ID: 10657766
  • General: Fixed not being able to pit when no boundary is set on the pitlane.
  • Track Limits: Disable pit lane detection when no boundary is set on the track.
  • Track Limits: Fixed some cases of not penalizing an illegal pit exit.
  • Graphics: Fixed IBL Water Shader not rendering in Specular Mappers
  • Fixed blurry cameras when shadows are disabled
  • Fixed missing audio samples in moddev
  • Competition System: You can now sign up to a competition if you own at least one paid car and track used in the competition, or if the competition uses a free car and track.
  • Competition System: Replaced “open cart” button with a button that will take you to the UI store basket page for any content you may need to purchase.
  • UI: Added “install missing content” button on server join error page. This will install missing/uninstalled store content.
Content Updates
Stock Car 2018x v1.20
  • Fixed CTD with wet tires
Vanwall Vandervell v1.19
  • Updated drag and downforce values to better match the real car
 
The new hofix seems to make RF2 crash at every track loading. Normal game and also devmode.RF2 crashes at 100% track loading
 
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