Thank you feels3! I do not read anything about AI in the release notes. I absolutely love your tracks, but the only downside is the AI. In some corners they are relatively much slower than in others. Is it hard to create good consistent AI or it this an area which you haven't given much attention to?
Well, during last year I did hundreds of textures, but I did only three times AI for three tracks, so I would say, lack of experience
thats a shame 'cos I only ever race the AI, no point downloading it if the AI are bad. Really hope feels3 gets to grips with AI editing and quickly, either that or someone steps up and helps the man cos his tracks are obviously amazing.....but without decent AI they're nothing to me
Any reason why you don't drive online ? curious as it's far more fun with real drivers.. Just curious.
I can say than AIs at Croft, Putnam or Poznan as far from dumb. It's not perfect probably according some persons standard but I never feel like those AIs was different than on other released tracks. The only track which make me feel AIs seems better than all the others including ISI ones is Lienz. I guess as I'm fighting "only" between 90 and 100% AI strength I'm not an enough good racers to note if they are slower or whatever weird behaviour specialists can find on feel3 tracks. In other words, you can perfectly fight against them offline, and I have tons of fun specifically with those tracks Saying that: Thanks for the update of Putnam! Great work!
FPS are better for me on the new version, never going below 70 in cockpit view, thanks for the update !!!
It was a great track and it sitll gets better now .... I like the grip with the skip, i hope to have the same feeling with Poznan
time mainly, rather do a Pick Up Race with AI than online as its always hit and miss as to whether they're decent drivers or a-holes, at east with the AI you know what you're gonna get!
its the way they go too slow in some corners (talking other tracks, not just feels3) sorta takes the fun out of driving against them as you know where to overtake and it gets a bit tedious, they need a constant level of lappage before I'm satisfied. I'll download Putnam now and make my own mind up, feels3 work is simply great so I already know the track will be good
AI in Poznan is quite good...maybe some slowness in last corner but not much. AI in Croft is ok... slowness at least in three corners. AI in Putnam is mainly good but very slow in the last corner.
Just want to say what a great job Feels3 did with this track. I did a track day there last weekend and was very impressed with how accurate everything was. Feels3, I'm curious. How do you know about the track and what made you select it as a track to model? I'm so curious because I feel so lucky to have this great track in rf2 I just have to know how I became so lucky! Thanks.
Hi all, Due to constantly repeating question about my textures, my official statement is: YES, you are guys free to use my textures in your tracks. Best, Wojtek
You, sir, are a gentleman and a scholar. (That's an English saying, Wojtek...hopefully it will translate well.)