Guys i need your help. I am driving in VR, and with SteamVR and fpsVR i keep getting PURPLE SPIKES. (normally i use OpenXR, but to get the 'something' visible ánd out off the way i am currently on SteamVR/fpsVR.) The pruple spikes, and dropped frames are mainly when racing online/MP, in offline/SP no problems? The spikes are there on the initial lap, but also during race. So it looks like an network issue, it happens during race, so no joining player issue. "Pitlane" related? can't see when others enter the pit. What else can i check... rFactor2 / plugins: Most off the settings to LOW, or OFF DISPLAY Mode : Fullscreen Resoltion : Native to screen Refresh rate : 144 Hz VSync : OFF Post effects : off FSAA : 2x FXAA : OFF Multiview : OFF GRAPHICS Circuit details : LOW Texture filter : 8x Player detail : HIGH Opponent detail : LOW ('HIGH' in Player.json) texture detail : HIGH Visible Cars : 10 ingame videowall: OFF Rest OFF, or LOW. GAMEPLAY / PLUGIN Replay : Disabled Motec : Disabled (DAMPplugin) NETWORK Connection type : LAN 1GB up / down (different setting does not matter) PC specs: CPU : AMD 5800x3D GPU : MSI 3090 Suprim X GPU : G.Skill 32Gb-3600 MB : Gigabyte X570 UD M2.ssd: 980pro VR : HP Reverb G2 (V2 cable) No Overclocking is done on any component. WINDOWS OS OS: Windows 10, with all updates up to this date. Pagefile is fixed to 32gb Made some nvidia CP changes. ReBAR : Enabled in Bios, and Rebar flag set with nvprofile tool Gamebar is disabled. Power mode is in high performance All other applications closed, or minimised. Latest drivers NVIDIA, and AMD Chipset drivers. No Geforce Experience installed Also latest Gigabyte drivers (including Bios) WMR Overall resolution: 100% Per app resultion : 70% Refresh : 90Hz Using proceslasso Crewchief CPU and GPU have 14Gb and 6,7Gb memory usage (40 player MP race) Frame times arround: GPU 4,5ms CPU 2,5ms Dropped frames are rapidly increasing.