Here is my interpretation of the new Pukekohe Layout Made in BTB and edited in 3dsimed Track texture is from ISI's 1966 Monte Carlo with a few edits to make grid,start/finish and pit box textures If there's an issue it will be replaced all cambers,bumps elevations Done by me and still need improving in spots but Doubt I'll ever get it near perfect but can try thanx nib for all your help once again hope you all enjoy and all feedback is welcome RR1CHO~XR~ http://www.mediafire.com/download.php?vfbfkh247kwy274 1.6 http://www.mediafire.com/download/9d8az4t72dbt6d4/Pukekohe2013_1.7.rfcmp1.7 View attachment 8870 View attachment 8871
you LEGEND, loved the new layout in the recent V8s meeting! Are you having two layouts with the 2nd being the old layout? (that section of track is still there so easily possible) Just please please please get the AI the best you can...cant stress that enough Very much loking forward too it, thanks mate
nice one thanks, not a necessity for the old layout but would be cool to have it for the Historics and older V8 mods eventually
thanks guys Humps and bumps are still being played with ...dont know how accurate i''ll get them but will refine it the best i can. the flattening out was referring to where I've put the new corner the surface area was pulled up to the road so its a little rough ,but i havent drivin across it either at speed just gotta do some finishing touches and I' ll have a version up sometime later today still haven't figure out how to get the "wet" look when its raining any tips from the more experienced would be handy
Great stuff mate, away all weekend so will try it Monday! Have you got the camber on the new turn 6? During the larko and skaife track tour he mentioned 6 degrees of camber I think it was, might be on YouTube somewhere!
I've never even run on this layout ! Thanks a lot. ::EDIT:: After running with different cars, I noticed that AIW is too slow in the "straight" near pit lane and in turns 1-2-3. Otherwise, track itself is very nice, track surface and real road are ok.
hahahaahh thats what happens when your up late and start playing with things just for the F#$% off it lol ,that was done about 3 am I think its A bit retro lol reminds Me of the old tv show Happy Days.... got another loading to go in for the next update
but the good thing with the late night experiments is I think i have figured out how to create the Blue bump maps for textures just gotta 'experiment" further