proper UTF8 in Game and XML, Umlauts etc support

Discussion in 'Wish Lists' started by yifter, May 6, 2014.

  1. yifter

    yifter Registered

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    Would be nice not to have to use "Moeller" instead of "Möller" in the PLR, otherwise your utf8 coded xml is all mixed up, and you cannot read the names of guys with umlauts in the game (chat and driverlist). What is the problem here? XML says it's utf8 coded, yet if parsed its 'corrupted'? This Problem bugs me since rF1!

    <?xml version="1.0" encoding="utf-8"?>
    <!DOCTYPE rF [
    <!ENTITY rFEnt "rFactor Entity">
    ]>
    <rFactorXML version="1.0">
    <RaceResults>

    .....
     
  2. Denstjiro

    Denstjiro Registered

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    I support your quest sir!

    Because all of the above also gives us many errors in results when publishing them.
     
  3. yifter

    yifter Registered

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    no need to call me sir ;), but thank you!
     
  4. canastos

    canastos Registered

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    I agree; would be fine if rfactor2 completely supported UTF8. As it's now, there are some areas that support it and others that don't (ingame messages, for example)

    byyyyyyyye
     

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