Emery
Registered
After a cursory look at the GIANTS editor (thanks to YouTube videos), I think the promise of full modding support on day 1 is true. At least getting 3D assets into the game is straight-forward even though there are hierarchal things we will need to learn. Export from the editor via OBJ, edit in Blender, and export from Blender using a plug-in supplied by GIANTS.
That just leaves questions about creating physics, skins, teams, AI, multiplayer (skin sharing?), and the career system. I suspect, at least initially, porting tracks will be easier than porting cars.
Though available for pre-order, I'm not leaping until answers are forthcoming, preferably with some other people's experience. PMR's pricing announcement mentioned a season pass for next year's content, but we don't yet know what that content will be.
That just leaves questions about creating physics, skins, teams, AI, multiplayer (skin sharing?), and the career system. I suspect, at least initially, porting tracks will be easier than porting cars.
Though available for pre-order, I'm not leaping until answers are forthcoming, preferably with some other people's experience. PMR's pricing announcement mentioned a season pass for next year's content, but we don't yet know what that content will be.