vegaguy5555
Registered
Have to agree about Jack's files. I went back to raw after trying them all.
I wouldn't be. Easier to understand in the case of old Spa, but if Monza is very far off, it would be hard not to want to fix it. Which begs the question: how hard might that/those be to fix? I don't know enough about PC1 to know if it's "moddable" at all, and certainly not PC2I have heard about Monza and Spa being very inaccurate. I know someone that will not be very happy about this![]()
Have to agree about Jack's files. I went back to raw after trying them all.
This has nothing to do with "true simulator man" bs (based on this logic a sim should lock and only let you drive on weekends at the scheduled time, isn't it?). It's about how much time available you have to race. Plus time acceleration solves most problems with the AI when instead of skipping a session you use time acceleration and let it end.I see some people complaining about the lack of accelerated time and abandon season option which are useful indeed but if you are a true simulator man you have to deal with no time machine available![]()
If you take a man for his word, and of course some won't, they plan on tweaking/bug fixing for at least a year. Also, according to a source they have one developer that is exclusively working on improving the AI. Supposedly some glaring issues have already been fixed in the next patch.Thanks matty
Interested to see what patches/updates come
Not sure if slightly mad continue to develope or they'll move to the next title
Hey guys, I wanted to let you know I have put out my review of Project CARS 2!
Definitely a solid improvement over the previous title, so you guys may enjoy it![]()
I think he means in the Race engineers set ups.At the beginning of the video you mention something about a default physics setting "loose" and "stable". I looked but can't find it. Where is it?
Thanks!
Chose "Load Setup", you will see 2 to 3 - Loose, Stable, and sometimes OEM.At the beginning of the video you mention something about a default physics setting "loose" and "stable". I looked but can't find it. Where is it?
Thanks!
I did most of my comparisons between AC and PC2 for one reason that rF2 has less cars in common - I wanted to use official content, not mods. First off, I'm not going to say the PC2 physics are on par with rF2 but last night I did compare the McLaren 650s between the two. Again, I was surprised how similar they felt (with my hardware/config/setup), similar handling traits for the most part. I actually liked the PC2 car as the on-throttle rotation felt a "little" better - less floaty for those couple seconds. It's neither here nor there as what works/feels for me may not for the next but overall these cars seemed to in the same ballpark on the physics and FFB (rF2 more noise around center). I've found the PC2 "raw" FFB settings pretty good out-of-the-box but may prefer the "custom" with Jack Spade std/mid settings for most cars (Thrustmast TX/T3PA/TH8A).I bought too.
Graphics are amazing as expected.
I'm still struggling with FFB, going to try the Jack Spade files. With FFB out of the box, I got horrible rattling on T500rs and lack of traction information. Lack of self centering and a bit of old PC1 felling when the car refuses to go straight, waving from one side to another on the road.
Physics are convincing. Rf2 and AMS are much better though.
Weather is impressive. The puddles gathering on lower and plain terrain amaze me.
No regrets, much better than AC to me.