Daniel Jones
Registered
Will give that a go cookie , If we still struggle . Thx a lot for your time ? I will be sure to post as it might help someone else with the same issue one day ...
You need an adapter with Fanatec spaced holes (50mm):
http://www.racingfr.com/forum/index.php?showtopic=48895
and an USB interface to be connected to the fanatec wheel Motherboard:
http://www.racingfr.com/forum/index.php?showtopic=50754
This interfece is also sold by Leo Bodnar but it is much more expensive (50pounds versus 12$ of the Arduino Teensy LC)
Finally got my OSW runng this morning. It's awesome and so much fun!!!
Unfortunately, different FFB hardware doesn't change a piece of software's (the games') physics so each sim still obviously drives exactly the same (as it should since the software/game itself hasn't changed) - so, at the end of the day, the exact same game is being played - but the OSW sure does increases the overall enjoyment and immersion rate tremendously regardleas of how great/bad, realistic/unrealistic a given game may be.
Ollie is awesome, guys. We communicated for two months as I "harassed" him with tons of questions, thoughts, concerns, ideas, etc. He always gave great, informative feedback and was always very polite and patient. Actually, he even told me that I sort of "forced" him to learn even more because of all my questions and thoughts I sent him [emoji3]; so he's more knowledgable now than ever! He's awesome!
Thank you, Led![]()
Ya, I have a lot of that feeling of just basically a glorified centering spring (definitely helps with oversteer but that's it) which just kills braking, entry, and mid-corner (exit not as much). I actually have had this feeling in RF2 as-well (regardless of wheel, T500RS, TX, CSW V2). It's part of the reason I long for more FFB options so I can set things correctly. I have noticed that lowering caster in RF2 does help give a bit more FFB dynamics regarding front-end slip/grip in RF2 but I find it weird and highly unrealistic having to resort to like 2 degrees of caster just to get FFB information to me when in real-life, if anything, drivers go for a lot of caster (I even saw an interview of an IMSA engineer in the 90s say that if it wasn't for steering loads getting too high, that drivers would always want the max possible caster - quite the opposite of RF2). Anyways, that's just my personal opinion/experience, I'm glad you're enjoying RF2Hey Spinelli,
Glad you liked your new DD wheel, just got mine running also ( from a G25 to this is quite a change ). I also bought the kit through Ollie and agree with your assessment of his character, awesome to deal with.
Couple of questions: What case did you use and how did you wire a fan to the 24v power supply? I ended up making a case and have no fan at the moment; according to Ollie I might not need one depending on the ambient temperature I use the wheel in. I think I'd like to add one for the summer months though.
The wheel feels great with Rfactor2 but, I also play a lot of Power and Glory and don't have the setup yet; might be asking too much of an old of a sim. The wheel feels like a glorified centering spring at the moment; maybe some plr. work is needed.
Ya,
rubberneck
It looks like I can't move the screw any more further but I hope I'm wrongHow about rotating the motor for 180°, it looks like its upside down?
The cables on the first official PIC are on the other side.
And then I think you can unscrew bottom side screws and pull the motor towards to tilt it.
but I don't know what he means and I felt bad asking (maybe English isn't his first language). How can I rotate the mount upside down? It only works one way (flat part, 4 holes, on desk)...Based on pictures i think you only need to rotate front part of the mount upside down
Ya, I have a lot of that feeling of just basically a glorified centering spring (definitely helps with oversteer but that's it) which just kills braking, entry, and mid-corner (exit not as much). I actually have had this feeling in RF2 as-well (regardless of wheel, T500RS, TX, CSW V2). It's part of the reason I long for more FFB options so I can set things correctly. I have noticed that lowering caster in RF2 does help give a bit more FFB dynamics regarding front-end slip/grip in RF2 but I find it weird and highly unrealistic having to resort to like 2 degrees of caster just to get FFB information to me when in real-life, if anything, drivers go for a lot of caster (I even saw an interview of an IMSA engineer in the 90s say that if it wasn't for steering loads getting too high, that drivers would always want the max possible caster - quite the opposite of RF2). Anyways, that's just my personal opinion/experience, I'm glad you're enjoying RF2
Regarding P&G...Yup, you have to play with the controller.INI (or the settings might still be in the player.PLR with GTR 2, can't remember) and/or with RealFeel - all applies to SCE as-well (any gMotor based game other than RF2). I had to play with settings in those games (RF1, GTL, etc.) everytime I got a new wheel so you're definitely going to have to do some playing around. The good thing is, no matter what wheel you have, from a $50 Logi Momo Racing wheel to a $600 Fana CSW V2 and beyond, you should be able to get everyone of those games to feel the way you want, or thereabouts.
I haven't spent much time with the OSW. It's difficult to play with it because I don't know how to change the wheel angle.
So, does anyone know how to raise the pitch-angle of the OSW? I'm pretty sure I'm using this piece HERE
Not only do the pics show a decent pitch-angle...:
PIC 1
PIC 2
...but the product description states "Adjustable from -5 to + 20 degree inclination"
Here's mine though:
![]()
![]()
![]()
There's no more room (towards the driver) to move the bolt so as to raise the pitch-angle, it's all the way forward just like in the sim-lab pics yet mine is nothing like the sim-labs pics![]()
Ya, I have a lot of that feeling of just basically a glorified centering spring (definitely helps with oversteer but that's it) which just kills braking, entry, and mid-corner (exit not as much). I actually have had this feeling in RF2 as-well (regardless of wheel, T500RS, TX, CSW V2). It's part of the reason I long for more FFB options so I can set things correctly. I have noticed that lowering caster in RF2 does help give a bit more FFB dynamics regarding front-end slip/grip in RF2 but I find it weird and highly unrealistic having to resort to like 2 degrees of caster just to get FFB information to me when in real-life, if anything, drivers go for a lot of caster (I even saw an interview of an IMSA engineer in the 90s say that if it wasn't for steering loads getting too high, that drivers would always want the max possible caster - quite the opposite of RF2). Anyways, that's just my personal opinion/experience, I'm glad you're enjoying RF2
Regarding P&G...Yup, you have to play with the controller.INI (or the settings might still be in the player.PLR with GTR 2, can't remember) and/or with RealFeel - all applies to SCE as-well (any gMotor based game other than RF2). I had to play with settings in those games (RF1, GTL, etc.) everytime I got a new wheel so you're definitely going to have to do some playing around. The good thing is, no matter what wheel you have, from a $50 Logi Momo Racing wheel to a $600 Fana CSW V2 and beyond, you should be able to get everyone of those games to feel the way you want, or thereabouts.
I haven't spent much time with the OSW. It's difficult to play with it because I don't know how to change the wheel angle.
So, does anyone know how to raise the pitch-angle of the OSW? I'm pretty sure I'm using this piece HERE
Not only do the pics show a decent pitch-angle...:
PIC 1
PIC 2
...but the product description states "Adjustable from -5 to + 20 degree inclination"
Here's mine though:
![]()
![]()
![]()
There's no more room (towards the driver) to move the bolt so as to raise the pitch-angle, it's all the way forward just like in the sim-lab pics yet mine is nothing like the sim-labs pics![]()
Hi Spin,
Check to see if there are slots on the front plate that correspond with the slot on the side plate, maybe the bolt is binding on the inner slot. I'm not sure if there are inner slots, just a guess.
Same here, glad you mentioned it.Ok well still had an issue with my wheel not giving me the degrees I had set in MMO . Now fixed with
Encoder CpR 20000
You guys may be right, there may be another slider-hole on the other plate behind. Ok, I'll have to lift this heavy beast off my desk. My desk needs a break anyways, lol.
Someone on the iracing forums told me to rotate the front plate (not the motor) 180 degrees. That may be what Prodigy was trying to explain to me in his first pic above (I thought he meant the actual motor though).
I'll take a better look at it all later and report back, I have a feeling those hidden holes on the inside my be the answer.
Thanks for all the help!
Daniel, it seems like you have your issues fixed but, ya, set to 5,000 and 20,000 for 5,000 PPR encoders, and 2,500 and 10,000 for 2500 PPR encoders. And 3.4 KHz or whatever.