Problema creazione Server

Discussion in 'rFactor 2 Support (Supporto Tecnico)' started by Flavio Giunchi, Apr 29, 2016.

  1. Flavio Giunchi

    Flavio Giunchi Registered

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    Buongiorno a tutti, vi scrivo per chiedervi un aiuto visto che non riesco proprio a creare un server funzionante.
    Io uso Windows 10, con i permessi nel firewall per i programmi rf2;
    Programma rFactor2 versione NON steam
    Linea Fastweb con indirizzi TCP e UDP inseriti nel router come da foto che allego;

    View attachment 19847

    Il problema è il seguente: io creo regolarmente la stanza e questa compare normalmente nella lista dei server, ma nessuno riesce ad entrare perchè non si illumina la scritta GARA a destra, come da foto che allego.

    View attachment 19848

    Io stesso per entrare in quel server (stesso pc che uso per giocare) devo attendere circa un 30 secondi prima che appaia la scritta gara.

    Dove sbaglio?

    Grazie e spero veramente di risolvere il problema con il vostro aiuto

    Flavio
     
  2. Slow Motion

    Slow Motion Registered

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    Versione rFactor 2 Buil 1084 da installare innanzi tutto.
    Ho poi idea che dipenda semplicemente dal router, perchè non è sufficiente aprire le porte sul firewall, ma la stessa cosa va fatta sul router. Il sistema più rapido è quello di utilizzare il NAT / DMZ / servizi in uscita... (ogni router ha una sua definizione per questa funzionalità) in altre parole selezionare l'indirizzo del tuo PC come "aperto". Se hai più PC o device che si collegano, allora è meglio che per il tuo PC non usi DHCP ma sia configurato su un indirizzo IP LAN fisso.
     
  3. Flavio Giunchi

    Flavio Giunchi Registered

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    Salve
    l'indirizzo ip del mio pc è fisso e l'ho abbinato a DMZ
    Ho aggiornato la build, ma il problema persiste.
    Le porte sul router erano già aperte come da immagine che ho messo nel primo post. Sul firewall ho consentito solo il programma rfactor2, lancher e dedicated.
    Cosa può essere?
     
  4. Flavio Giunchi

    Flavio Giunchi Registered

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    Questo è il mio file multiplayer.json

    {
    "Multiplayer General Options":{
    "Allow Chat In Car":true,
    "Allow Chat In Car#":"whether to allow incoming chats to appear while in car",
    "Auto Exit":false,
    "Auto Exit#":"whether to automatically exit after leaving auto-hosted\/auto-joined games",
    "Auto Join Chat Server":false,
    "Auto Join Chat Server#":"Whether to auto join to lobby chat during start up",
    "Autoscroll Chat":1,
    "Autoscroll Chat#":"whether to auto-scroll chatbox as new chats arrive",
    "Bind IP":"0.0.0.0",
    "Bind IP#":"By setting this to anything other than 0.0.0.0 will cause network traffic to bind to the specified IP. This should only be set if the host machine has more than one network adapter",
    "Buddy List Announce":true,
    "Buddy List Announce#":"whether to allow other players to see what game you are in",
    "Colorcode Chat":true,
    "Colorcode Chat#":"whether to color-code chats in the chatbox",
    "Damping Multiplier":1,
    "Damping Multiplier#":"1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended",
    "Delay Vehicle Graphics":true,
    "Delay Vehicle Graphics#":"if true, delay loading vehicle graphics when clients join in order to reduce the pause",
    "Display Laggy Labels":false,
    "Display Laggy Labels#":"whether to display vehicle labels on vehicles with laggy connections",
    "Download Custom Skins":true,
    "Download Custom Skins#":"whether to automatically download skins from when clients join server with custom skins",
    "Downstream Rated KBPS":5000,
    "Downstream Rated KBPS#":"Rated downloading speed of connection, in kilobits per second",
    "Extrapolation Time":2,
    "Extrapolation Time#":"Extrapolation time (in seconds) before car disappears",
    "HTTP Server Port":64297,
    "HTTP Server Port#":"range is 1025 - 65535. Used for file sharing",
    "Leave/Join Messages":3,
    "Leave/Join Messages#":"0=none 1=in-car 2=monitor 3=both",
    "Live Updates":true,
    "Live Updates#":"whether to download news and UI elements on game load. (28.8s turn this off)",
    "Lobby Chat Nickname":"",
    "Lobby Chat Nickname#":"Nickname to use in Lobby Chat, if this is blank player name will be used",
    "Multiplayer Sort Type":0,
    "Multiplayer Sort Type#":"0=Ascend, 1=Descend",
    "Multiplayer auto retrieve servers":true,
    "Multiplayer auto retrieve servers#":"If true then game will auto download server list when possible. If false, it won't and user will have to manually download the list",
    "Multiplayer filter first operand":"wan_ip",
    "Multiplayer filter first operand#":"Blank implies no filtering will be done, otherwise this operand must be a field in the active server list",
    "Multiplayer filter operator":"is",
    "Multiplayer filter operator#":"Blank implies no filtering will be done, operator can be either >, <, or =",
    "Multiplayer filter password servers":false,
    "Multiplayer filter password servers#":"Setting to true will add filter to only search for servers that have a password and discard all servers without a password",
    "Multiplayer filter second operand":"",
    "Multiplayer filter second operand#":"Blank implies no filtering will be done, otherwise this must be string value",
    "Multiplayer sort field":0,
    "Multiplayer sort field#":"Default to 0 to sort by game name",
    "Multiplayer sort value":"",
    "Multiplayer sort value#":"Blank implies wildcard search",
    "Net Connection Type":5,
    "Net Connection Type#":"0=28k, 1=56k, 2=ISDN, 3=128kbps cable\/dsl 4=256+kbps cable\/dsl, 5=LAN, 6=custom",
    "Net Flush Threshold":472,
    "Net Flush Threshold#":"threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472)",
    "Orientation Spring":28,
    "Orientation Spring#":"Orientation spring at 1000ms latency",
    "Path Prediction":1,
    "Path Prediction#":"Influence of the AI path on remote vehicle prediction (0.0-1.0)",
    "Position Spring":16,
    "Position Spring#":"Position spring at 1000ms latency (lower latencies have stronger springs, higher latencies have same springs)",
    "Show Seating":false,
    "Show Seating#":"Show vehicle seating and status (driver\/passenger\/spectator) when vehicle labels are on",
    "Simulation Port":54297,
    "Simulation Port#":"range is 1025 - 65535",
    "Spectate Vehicle":"",
    "Spectate Vehicle#":"Preferred vehicle to spectate upon join",
    "Spectator Mode":false,
    "Spectator Mode#":"Join games in spectator mode (rather than with a separate vehicle)",
    "Spectator Starting View":4,
    "Spectator Starting View#":"Preferred starting camera view as spectator",
    "Temporary Vehicle Graphics":10,
    "Temporary Vehicle Graphics#":"number of vehicle graphical instances to load at init time for temporary use when clients join (if number is exceeded, quality will deteriorate)",
    "Upstream Rated KBPS":5000,
    "Upstream Rated KBPS#":"Rated uploading speed of connection, in kilobits per second"
    },
    "Multiplayer Server Options":{
    "Admin Functionality":1,
    "Admin Functionality#":"0 = non-admin's can NEVER call or vote, 1 = non-admin's can't call or vote if admin is present, 2 = non-admin's can call and vote, but admin's vote wins, 3 = if non-admin calls, all voting is normal, but any admin calls win instantly",
    "Admin Password":"",
    "Admin Password#":"Chat \"\/admin <password>\" to become admin (make sure admin and super-admin passwords are different). Exit or chat \"\/admin\" to become non-admin. One super-admin plus three regular admins are now allowed.",
    "Allow AI Toggle":false,
    "Allow AI Toggle#":"Whether users are allowed to toggle to AI control on the fly",
    "Allow Any Event":1,
    "Allow Any Event#":"0 = don't allow users to vote for specific tracks, 1 = allow users to vote for any track in server list, 2 = allow users to vote for any track, note that admins can do anything",
    "Allow Hotlap Completion":16,
    "Allow Hotlap Completion#":"Allow hotlap completion before switching sessions (1=testday\/practice1 2=practice2 4=practice3 8=practice4 16=qual, 32=warmup, 63=all)",
    "Allow Hotswaps":false,
    "Allow Hotswaps#":"0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key",
    "Allow Passenger Chat":true,
    "Allow Passenger Chat#":"Whether to allow passengers to send chat messages",
    "Allow Passengers":true,
    "Allow Passengers#":"Whether to allow spectators to join a car as a co-driver\/passenger. If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session.",
    "Allow Spectator Chat":true,
    "Allow Spectator Chat#":"Whether to allow spectators to send chat messages",
    "Allow Spectators":true,
    "Allow Spectators#":"Whether to allow spectator clients to join the server.",
    "Allowed Antilock Brakes":0,
    "Allowed Antilock Brakes#":"max level 0-2",
    "Allowed Auto Blip":1,
    "Allowed Auto Blip#":"max level 0-1",
    "Allowed Auto Clutch":1,
    "Allowed Auto Clutch#":"max level 0-1",
    "Allowed Auto Lift":1,
    "Allowed Auto Lift#":"max level 0-1",
    "Allowed Auto Pit":0,
    "Allowed Auto Pit#":"max level 0-1",
    "Allowed Auto Shift":0,
    "Allowed Auto Shift#":"max level 0-3",
    "Allowed Brake Help":0,
    "Allowed Brake Help#":"max level 0-2",
    "Allowed Invulnerability":0,
    "Allowed Invulnerability#":"max level 0-1",
    "Allowed Opposite Lock":0,
    "Allowed Opposite Lock#":"max level 0-1",
    "Allowed Spin Recovery":0,
    "Allowed Spin Recovery#":"max level 0-1",
    "Allowed Stability Control":0,
    "Allowed Stability Control#":"max level 0-2",
    "Allowed Steering Help":0,
    "Allowed Steering Help#":"max level 0-3",
    "Allowed Traction Control":0,
    "Allowed Traction Control#":"max level 0-3",
    "Announce Host":true,
    "Announce Host#":"Whether servers will attempt to register with the matchmaking service",
    "Assign Parking":true,
    "Assign Parking#":"alternate method of assigning pit\/garage spots so they don't change during the weekend (with the possible exception of when qualifying order dictates pit order for race)",
    "Client Fuel Visible":2,
    "Client Fuel Visible#":"whether fuel level is visible in results file (0=never, 1=on clients, 2=on server, 3=both)",
    "Closed Qualify Sessions":0,
    "Closed Qualify Sessions#":"0 = open to all, 1 = open but drivers will be pending an open session, 2 = closed",
    "Closed Race Sessions":1,
    "Closed Race Sessions#":"0 = open to all (currently N\/A), 1 = open but drivers will be pending an open session, 2 = closed",
    "Collision Fade Thresh":0.7,
    "Collision Fade Thresh#":"Collision impacts are reduced to zero at this latency",
    "Default Game Name":"IRT Italia",
    "Default Game Name#":"Name of last multiplayer game we hosted",
    "Delay After Race":90,
    "Delay After Race#":"Dedicated server additional delay (added to \"Delay Between Sessions\" before loading next track",
    "Delay Between Sessions":30,
    "Delay Between Sessions#":"Dedicated server delay before switching sessions automatically (after hotlaps are completed, if option is enabled), previously hardcoded to 45",
    "Driver Swap Setups":true,
    "Driver Swap Setups#":"whether vehicle setup is transferred during driver swaps (except steering lock and brake pressure) ... note that UI garage is now loaded for vehicle when you become a passenger",
    "Enable Autodownloads":false,
    "Enable Autodownloads#":"Whether to allow clients to autodownload files that they are missing.",
    "Enforce Real Name":false,
    "Enforce Real Name#":"Whether Server will display real name used at time of account creation",
    "Forced Driving View":3,
    "Forced Driving View#":"0=no restrictions on driving view, 1=cockpit\/tv cockpit\/nosecam only, 2=cockpit\/nosecam only, 3=cockpit only, 4=tracksides, 5=tracksides group 1",
    "HTTP Server Document Root":"Packages",
    "HTTP Server Document Root#":"Document root for HTTP server. This path is relative to path stored in data.path. data.path located in root install path",
    "HTTP Server Max File Size":500,
    "HTTP Server Max File Size#":"Maximum file size, in MB, that the HTTP server will provide",
    "HTTP Server Send Rate":4294967295,
    "HTTP Server Send Rate#":"EXPERIMENTAL Data rate (kilo bits per second) at which internal HTTP Server will delivery content",
    "In Development":false,
    "In Development#":"Whether server is running an unchecked mod. Server will not be listed in normal matchmaking queries",
    "Isolation":0,
    "Isolation#":"Reserved",
    "Join Password":"",
    "Join Password#":"Password for clients to join game",
    "Lessen Restrictions":false,
    "Lessen Restrictions#":"Allows careful users to test the limits",
    "Loading Priority":1,
    "Loading Priority#":"Dedicated server's priority level when loading tracks and vehicles: 0=low, 1=normal, 2=high",
    "Loading Sleep Time":0,
    "Loading Sleep Time#":"Milliseconds that dedicated server sleeps between each instance while loading tracks and vehicles",
    "Loose Content Transfer":2,
    "Loose Content Transfer#":"Allow clients to share virtual vehicles or custom skins, 0 = nothing, 1 = just skins, 2 = skins and vehicles",
    "Max Data Per Client":9999,
    "Max Data Per Client#":"if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate",
    "Max MP Players":35,
    "Maximum AI":32,
    "Maximum AI#":"prevent more than this # of AI (there may be other limits)",
    "Minimum AI":10,
    "Minimum AI#":"server will ensure this number of AI, but only at the beginning of practice\/qual sessions",
    "Must Be Stopped":true,
    "Must Be Stopped#":"Whether drivers must come to a complete stop before exiting back to the monitor",
    "Nagle Algorithm":false,
    "Nagle Algorithm#":"whether server's system messages are delayed for better packing (lower bandwidth, but some clients see unacceptable delays)",
    "Pause While Zero Players":false,
    "Pause While Zero Players#":"Whether to pause a dedicated server (and stay in practice session) if no human players are present",
    "Pit Speed Override":0,
    "Pit Speed Override#":"pitlane speed limit override in meters\/sec (0=disabled)",
    "Plugin Heartbeat Rate":4,
    "Plugin Heartbeat Rate#":"Heartbeats per second that plugins receive while the server is paused: 0=off 1=0.05(hps) 2=0.1 3=0.2 4=0.4 5=0.8 6=1.6 7=3.1",
    "Practice 1 Time":165,
    "Practice 1 Time#":"0 = use default from GDB, otherwise this is # of minutes for practice 1 (1-10 by 1, 15-90 by 5, 105-165 by 15)",
    "Qualifying Laps":255,
    "Qualifying Laps#":"0 = use default from GDB, otherwise this is # of laps allowed in qualifying",
    "Qualifying Time":10,
    "Qualifying Time#":"0 = use default from GDB, otherwise this is # of minutes for qualifying (1-10 by 1, 15-90 by 5, 105-165 by 15)",
    "Race Client Wait":32,
    "Race Client Wait#":"Seconds to wait at the beginning of a race session for clients to get ready and go to grid",
    "Race Rejoin":0,
    "Race Rejoin#":"Whether disconnected players can rejoin a race session: 0=no 1=yes with fresh vehicle 2=yes with vehicle in same physical state",
    "Server Session End Timeout":300,
    "Server Session End Timeout#":"Session is advanced automatically after N seconds after completion (non-dedicated server only)",
    "SuperAdminPassword":"",
    "SuperAdminPassword#":"Chat \"\/admin <password>\" to become super-admin. Super-admins are secret and can change the regular admin password with \"\/apwd <new_password>\" (which also removes all current regular admin control).",
    "Test Day":false,
    "Test Day#":"0 = normal sessions (practice, qualifying, warmup, race), 1 = 30-hour test \"day\"",
    "Unique Vehicle Check":false,
    "Unique Vehicle Check#":"server setting, will check client vehicles to deny duplicates of the same vehicle",
    "Unthrottle ID":-9999999,
    "Unthrottle ID#":"Unique ID of client to be unthrottled (use with caution!)",
    "Unthrottle Prefix":"_",
    "Unthrottle Prefix#":"Prefix of any clients to be unthrottled (use with caution!)",
    "Vote Max Race Restarts":1,
    "Vote Max Race Restarts#":"maximum race restarts called by vote",
    "Vote Min Voters":1,
    "Vote Min Voters#":"minimum voters required to call vote (except for adding AIs)",
    "Vote Percentage Add AI":49,
    "Vote Percentage Add AI#":"must EXCEED this percentage to pass vote for adding AI (set to 100 to disable)",
    "Vote Percentage Next Session":58,
    "Vote Percentage Next Session#":"must EXCEED this percentage to pass vote to advance to next session (set to 100 to disable)",
    "Vote Percentage Other":66,
    "Vote Percentage Other#":"must EXCEED this percentage to pass vote for race restart, event restart, or load next race (set to 100 to disable)",
    "Warmup Time":5,
    "Warmup Time#":"0 = use default from GDB, otherwise this is # of minutes for warmup (1-10 by 1, 15-90 by 5, 105-165 by 15)"
    }
    }
     
  5. Marco Boy

    Marco Boy Registered

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    ..non sbagli... semplicemente il router fastweb non fa funzionare le porte a dovere oppure qualcosa non va giù ad rFactor 2.... ma non è importante stabilire il colpevole.....

    La soluzione (dalla schermata delle porte intuisco che abbiamo lo stesso router) è mettere il PC in DMZ, come ha giustamente detto Slow, e per farlo devi cliccare su "Configura come DMZ un dispositivo connesso alla LAN" ed inserire nella schermata seguente l'ip del PC che ospita la 'stanza', che sarà quello a cui hai assegnato le porte che puoi lasciare o togliere... indifferente...

    Se ti pare sia una soluzione eccessiva (in DMZ non sei protetto dal Firewall del router stesso) puoi sempre Attivare e Disattivare la DMZ a seconda che tu sia con il server aperto o chiuso....

    Facci sapere.... :)
     
  6. Flavio Giunchi

    Flavio Giunchi Registered

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    Ciao a tutti e grazie per le risposte. Nel mio secondo post avevo già segnalato che avevo già messo il pc in DMZ come da foto che allego.


    View attachment 19856

    Non so più che pesci prendere.
     
  7. Marco Boy

    Marco Boy Registered

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    ...scusa, mi era sfuggito il post della DMZ... :eek:

    allora l'unica cosa che mi viene in mente è di controllare che sul firewall di windows abbia aperto sia le porte pubbliche che private...

    In ultima istanza.... potrebbe essere l'anitivirus????
     
  8. Flavio Giunchi

    Flavio Giunchi Registered

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    Come antivirus uso quello standard di windows 10.
    Ho addirittura fatto una nuova installazione pulita di rf2
     
  9. Flavio Giunchi

    Flavio Giunchi Registered

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    Se provassi altre porte da mettere sul multiplayer.json su simulazione?
     
  10. Marco Boy

    Marco Boy Registered

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    ...non credo che funzioni... il nostro server però è in piedi dal 2014 e le build intorno a quell'epoca per default assegnavano la porta 54297 e 64297 al primo server aperto, 54298 e 64298 al secondo anche se quest'ultima la dovevi impostare a mano ed aprire sul router....

    ..ma provare... non ha costi...

    ..onestamente... non saprei più nemmeno io che pesci cercare di andare a pigliare.... :eek:
     

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