Hello everyone, I hope I can explain the problem correctly, since already in my language (Spanish) it is complicated to explain because it is an effect that can only be appreciated with the VR view (Oculus Rift in my case) The problem is in the tracks that have the track screens (I hope they are called with this name in English) configured to show the same image that we see on the monitor. This with a normal monitor (or 3 monitors) looks great, but from a VR headset it happens that, in the same area of the screen, we see different images, corresponding one to each eye. It is impossible to recreate this effect in a "2D" image but I assure you that it is extremely annoying and that even if you do not stare, it gives a feeling of considerable dizziness. To put it in some way, the image looks as if you cross-eyed ... If with the VR placed on the track and I put in front of a screen of these, when closing one eye I see an image and when closing the other I see another one, that although it is almost the same, it is focused for another eye. At first I did not know why these screens were so dizzy, but in the end, fixing and testing, I discovered that the problem is that "unites" in the same place further away, the closest and different vision for each eye. If with an image it can be confusing, now imagine with an image in movement, projected on a screen where you move in movement ... I expose this in case someone knows if there is a solution for this problem or if there is some method to disable these screens in the circuits that are abused. Thank you and best regards.