Hi guys, I'm having problems with the lights, I configured it like "light glare" src alpha in source blend and inv src alpha in dest blend. Is this correct or I have to work with other alpha? The other problem I'm having is that the light don't work. View attachment 3247
First disable blending and see if polygons are even there Then try with blending: Src Alpha / Zero - this will pretty much black squares with your texture on it - will mean that everything is ok and should work with src alpha / inv src alpha.
What are we looking at? Are you talking about the "visible light cone" that most of us add as a visual hint or the actual omni lights that would illuminate your other gmts?
I was totally confused, I thought that with the nightlightglow I could make the light work. Rookie mistake. I watched a tutorial about how to create the lights using omni lights and this is my first result. View attachment 3249 Thanks,
In 3dmax i use this settings View attachment 3481 For the scene: and looks like this: View attachment 3482 This video helped me a lot