Problem with fresnel reflection

Discussion in 'Car Modding' started by Johannes Rojola, Mar 12, 2013.

  1. Johannes Rojola

    Johannes Rojola Registered

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    With newest builds reflection shaders seem to work better, I have true control over reflections through alpha-channel. Anyway, there is other issue:

    When I set fresnel reflection value to 0, 1, 0 and export GMT it comes out as 0, 0.3, 10. Needless to say, the end result is not what I want. I checked GMT's with 3DSimEd and it also shows correct values. Only in game everything is messed up.

    Any guesses? :D
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Try atleast 0,01 if that will fix it but im not really sure now. Some settings seem to be limited lately as I cant do over 1.0 on reflection at second numbers when exporting but in dev mod i can go to 5.0
     
  3. Some1

    Some1 Registered

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    I can confirm that. Those limits are somewhat annoying.
     
  4. Johannes Rojola

    Johannes Rojola Registered

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    Thanks guys, that did the trick :)
     

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