With newest builds reflection shaders seem to work better, I have true control over reflections through alpha-channel. Anyway, there is other issue: When I set fresnel reflection value to 0, 1, 0 and export GMT it comes out as 0, 0.3, 10. Needless to say, the end result is not what I want. I checked GMT's with 3DSimEd and it also shows correct values. Only in game everything is messed up. Any guesses?
Try atleast 0,01 if that will fix it but im not really sure now. Some settings seem to be limited lately as I cant do over 1.0 on reflection at second numbers when exporting but in dev mod i can go to 5.0