Problem with Decal Shader

Discussion in 'Technical & Support' started by Findla22, Jul 15, 2017.

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  1. Findla22

    Findla22 Registered

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    I have a problem with Decal Shader in rFactor 2.

    I converted steering wheels from F1 2016 Codemasters but they use an special shader called "T1 Decal T2"
    which uses 2 textures for the same material T1 + T2 (decal), but both of them are working the same way (diffuse lighting)

    In 3DSimed it looks good, but when I try in-game, it doesn't show me the second texture because it is missing the Decal shader. I download decal shader from 3DSimed web page and it gives me this error:

    http://i.imgur.com/bjsLDJM.png

    I don't know how to fix this. The closest shader I could see in 3DSimed is called "T1 add T2" but it is not working the same way and it is missing some parts of Texture 2 (decal texture).

    I would like to know if someone can help me to have 2 textures in the same material working the same way as T1 shader (diffuse lighting) in rFactor 2.

    Thanks.
     
  2. Nibiru

    Nibiru Registered

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    Try T1 mul T2 shader
     
  3. Findla22

    Findla22 Registered

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    It is looking bad :(
     
  4. Nibiru

    Nibiru Registered

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    Look better if you add a spec and bump map as well
     
  5. Findla22

    Findla22 Registered

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    It doesn't let me add a spec and bump to T1 mul T2 shader :(
     
  6. Findla22

    Findla22 Registered

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  7. Nibiru

    Nibiru Registered

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    The decal shader ISN'T a rFactor 2 shader so it will not work. You might have to separate the dials and make them a 2nd material
     
    Last edited: Jul 16, 2017
  8. Findla22

    Findla22 Registered

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    That would be the best way of course. But, how could I do it? Could you please illustrate me? :p
     
  9. Coutie

    Coutie Moderator Staff Member

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    You could ask Codemasters, I'm sure they would love to help you.

    Please don't rip content from other games.
     
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