Poznan Circuit by SimRacing.pl - WIP

Discussion in 'Locations' started by feels3, Oct 19, 2012.

  1. Richard Chmielewski

    Richard Chmielewski Registered

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    2 people like this.
  2. GTClub_wajdi

    GTClub_wajdi Registered

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    :rolleyes:
     
  3. Davy TASB

    Davy TASB Registered

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    :rolleyes: +1
     
  4. feels3

    feels3 Member Staff Member

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    I had a dream too, but it was a nightmare.

    I dreamed that the track was released, but a lot of people complained about the performance, low quality textures, and that is unrealistic, that it has bad lighting and poor quality models, and that the track needs a lot more details.

    When I woke up I decided to work on this track until I reach maximum possible quality... just to make sure that this nightmare will never happen again :rolleyes:
     
  5. GTClub_wajdi

    GTClub_wajdi Registered

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    Don't care about some rare negative opinion,feels!your circuits are from the best that I ever have seen around!:)
     
  6. feels3

    feels3 Member Staff Member

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  7. Kknorpp001

    Kknorpp001 Banned

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    Outstanding!
     
  8. TiTaN

    TiTaN Registered

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    dat detail!
     
  9. geg

    geg Registered

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  10. GTClub_wajdi

    GTClub_wajdi Registered

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    [​IMG]
     
    1 person likes this.
  11. jimcarrel

    jimcarrel Registered

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    This is crazy with detail, makes me want to paint the overpass, and inspect pipe welds for weak spots. Cool (but I didn't see any leftover snow)
     
  12. DurgeDriven

    DurgeDriven Banned

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    +1
     
  13. Richard Chmielewski

    Richard Chmielewski Registered

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    looks like a pit building from TOCA race driver 2 era.
     
  14. nockitsch

    nockitsch Registered

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    Hey mates,

    first of all, thanks feels for your time and your nice tracks. I really appreciate :) In addition i have to ask if there is an ignore option in this forum? reason should be obvious ;)

    regards
     
  15. feels3

    feels3 Member Staff Member

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    Creating a details and textures for trackside objects is always a compromise between peformance, quality, and time needed to create all details.

    Every artist is limited, mainly by hardware performance.

    If you don't be carefull, you can easily end up with 1GB textures/per track and few milions polygons. It's very easy to create high quality models and textures, but it's very hard to do the same if you're limited by video memory and CPU performance.

    You can see the same method of creating tracks in iRacing and in every single sim or game.
    More important textures and objects are high quality, and those ones placed far of the track are much lower quality.

    If you have some questions, feel free to ask, I will try to explain as best I can.

    You can see that at Spa in iRacing :

    http://feels3.strefa.pl/sim/ir/ir1.jpg

    http://feels3.strefa.pl/sim/ir/ir2.jpg

    http://feels3.strefa.pl/sim/ir/ir3.jpg

    http://feels3.strefa.pl/sim/ir/ir4.jpg

    http://feels3.strefa.pl/sim/ir/ir5.jpg

    http://feels3.strefa.pl/sim/ir/ir6.jpg

    http://feels3.strefa.pl/sim/ir/ir7.jpg

    http://feels3.strefa.pl/sim/ir/ir8.jpg

    http://feels3.strefa.pl/sim/ir/ir9.jpg

    As we know, from cockpit view it looks good, but if you take a look, you can easily find compromise almost everywhere.
     
    Last edited by a moderator: Nov 14, 2012
  16. Mario Morais

    Mario Morais Registered

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    Nice catch feels3 :)

    iRacing is a joke!
     
  17. Hompe

    Hompe Registered

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    Looks awesome, i want those flag poles ;)
     
  18. tjc

    tjc Registered

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    Man!

    I thought people raved about the quality of iRacing tracks...

    :confused:
     
  19. DurgeDriven

    DurgeDriven Banned

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  20. DurgeDriven

    DurgeDriven Banned

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    Your comment is neither true nor intelligent............ just a vacant headed sarcastic fanboy club rant. lopl

    You got some front dissin' modders work, let alone beta work in a beta.
     

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