Poznan Circuit by SimRacing.pl - WIP

Discussion in 'Locations' started by feels3, Oct 19, 2012.

  1. Nhra Racer

    Nhra Racer Registered

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    Very nice job feels3!:cool:
     
  2. Tortue G

    Tortue G Registered

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    Hello Feels3,

    Do you will correct the trees transparency in yours tracks when we use "transparency AA=1" :eek: ?
    Like all the world I like your circuits, they are the bests we have for rF2, so if you have a little time to fix this :D ...

    Thanks for your efforts!!
     
    Last edited by a moderator: Jun 12, 2013
  3. TIG_green

    TIG_green Registered

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    I also have transparent trees on your tracks and build 228 didn't fix this problem. Any update soon?
     
  4. Jamezinho

    Jamezinho Registered

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    Strange, because the trees are back to normal for me after installing b228. :confused:

    That's at both Poznan and Croft.
     
  5. Reprobator

    Reprobator Registered

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    Yeah me too, maybe, they should delete their stored precompiled shader to reinit them.
     
  6. GTClub_wajdi

    GTClub_wajdi Registered

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    I have trasparent trees and still have it after the last build:( how can I fix it?
     
  7. TIG_green

    TIG_green Registered

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    +1
     
  8. Jani_76

    Jani_76 Registered

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    Las build I have transparent problem when I change Anti Aliasing to 8 level. When I change it back to level 2, whick I usually use, the trees are back to normal. This build workin fine for me. I made a test with different AA levels and no transparency problem appears.
     
  9. Jamezinho

    Jamezinho Registered

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    Just to add, I'm not using in-game AA but forced through Catalyst. Probably doesn't make any difference though.
     
  10. Tortue G

    Tortue G Registered

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    I have the transparency problem with build 228, but like you said, if I use AA level 2 or Transparency AA off, it works (maybe level 2 don't use transparency AA :confused: ...) it's a good temporary solution :) ...
    But with AA level 3 or more the problem still here with last build for me, I tried with the update or a fresh install :) .
     
  11. feels3

    feels3 Member Staff Member

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    Hi,

    I know that track needs some small updates, but it looks like ISI still works on engine and if I release update now, there is a chance that I will have to release another update in the future. Maybe not just one.

    If you can live with current state of this track I prefer to wait when development on rf2 is finished.
    I mean development on core platform. I don't have on my mind "ongoing development" which means usually for us that product will be constantly improved, I still wait for kind of gold version/1.0. (no matter of how it will be named)

    So, if you don't mind. I will wait with my updates especially that I'm very busy and have really lot of work to do.

    You will have Silverstone quite soon so you shouldn't be bored :)
    Cheers
     
  12. TIG_green

    TIG_green Registered

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    Have to try this solution. Those transparent trees are quite ugly.
     
  13. YoLolo69

    YoLolo69 Registered

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    I had this problem too. So after reading this thread I tried all possible AA level without success. Then, I get back to my usual value (x4) and remove HDR. The screen was black on track (know bug with FXAA ON) so I turned HDR ON again, and Voila! No more transparent trees! Something about building shader again or something like that?
     
  14. feels3

    feels3 Member Staff Member

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    I have to change vertex alpha channel values in my trees. ISI changed something in the engine and bilboard trees need to have alpha 99.99%
    AFAIR I have ~ 90%.

    Sometimes different AA settings helps. You can also try disable AA transparency in your PLR file and set value to 0. (let me know if it works for you)

    I can fix this quickly but don't want to release to much updates. It will only cause a mess..
     
    Last edited by a moderator: Jun 18, 2013
  15. YoLolo69

    YoLolo69 Registered

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    I just realized this "problem" by reading on this thread and for me it's really a tiny small insignificant detail which don't prevent me to have tons of fun with your great tracks feels3 :) Yes it's not perfect, but really I don't care that much and I'll be happy the day you will fix it when you think it's time to release a new version. For me, no rush is needed ;)
     
  16. TIG_green

    TIG_green Registered

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    It seems setting Transparency AA="0" solved my problem. Thanks.
     
  17. feels3

    feels3 Member Staff Member

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    I'm glad that it works :)
     
  18. CosmiC10R

    CosmiC10R Registered

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    me too... changing that in the player file worked...

    Great track! Nice work... Silverstone will be sweet!!!
     
  19. scott420247

    scott420247 Registered

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    Thanks feels3 worked for me..thanks for such a great track to
     
  20. feels3

    feels3 Member Staff Member

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    I'm glad it works :)
     

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