Post your RF2 car skins here.

Robert well thank you very much, now it reinstall and wait for the new build: D

In fact we can use them if we make a mod.
I know how to make a vmod but the part where you modify the veh files to include your skins , i don't get it.
a quick and simple tutorial would be great (when i say tutorial i mean , few lines without screenshot should be enough)
 
Extract NissanGTR_TEAMS.mas to a working folder.
You need a veh-file like NGTR_01.VEH for each vehicle. Just copy a original file and rename it (NGTR_03.VEH, NGTR_04.VEH).
The skin for each car should have the same name (NGTR_03.DDS).
Open the veh file for each car with an editor (like notepad, notepad++) and change the "DefaultLivery" to the dds file containing the skin (NGTR_03.DDS).

Here is a example. Things i changed marked red.
Filename is NGTR_04.veh.

//
// The first section defines what maps to load for the new vehicle skinning technology.
// The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew. The second line will replace the default livery
// with the new specified, for the track specified. The format is as follows:
//
// DefaultLivery="PREFIX" // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX" // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX" // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX" // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX" // You can have an infinite # of these lines

DefaultLivery="ngtr_04.DDS"

HDVehicle=Nissan_GTR_GT1.hdv
Graphics=ngtr.gen
Spinner=ngtr_Spinner.gen
Upgrades=Nissan_GTR_GT1_Upgrades.ini // Vehicle upgrades information
GenString= // Used to generate GMT names in *.gen file
Cameras=ngtr_cams.cam // Defaults to cams.cfg in UserData directory
Sounds=ngtr.sfx //Sounds=default.sfx
HeadPhysics=HeadPhysics.ini // Affects driver eyepoint only
Cockpit=ngtr_cockpitinfo.ini
AIUpgradeClass=GT1

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////

Number=04
Team="Nissan Racing"
PitGroup="Group1"
Driver="Shinji Tajima"
Description="Nissan GT-R GT1"
Engine="Nissan 5.6L V-8"
Manufacturer="Yokohama"
Classes="GT1_GTRa" //This is the class you pick if you add oponents (for all cars and tracks mod)

FullTeamName="Nissan Racing"
TeamFounded=2003
TeamHeadquarters="Sparta, Wisconsin"
TeamStarts=100
TeamPoles=70
TeamWins=50
TeamWorldChampionships=2


Category="Nissan, GT-R, 2010, Nissan GT-R GT1 2011" //This is the folder structure in the car selection screen.
 
Thank you , i had tried to open the xxxxteams.mas but the max utility replied : Unknown key
edit : if i try to open it twice it works!
 
Last edited by a moderator:
@RGrueira
Great skin. Please more of this.

grab127.jpg

grab126x.jpg
Very beautiful skin! I wish the same for the F2!
 
Hi everyone, for those who still think that you can't change skin anymore an answer have been made by MikeZ.
It still work on the build#118 but you need to do something more.
If you want to replace the skin of the CLIO number 17 for exemple.
normaly you allready made a "Renault_Clio" file in the userdata\player\settings where you put the .dds file.
The only thing you need to do now is to create an other file in that directory named after your car. In that case it will be CLIO_17.
Then simply grab your .dds file into that folder and smile again :) . You will need to do the same for every car you want to pull a alternative skin on.
I hope that i have been helpfull to some off you because it tooke me a lot off time to figure this out :rolleyes:
 
Guys...

I`d really like to try my hand at doing a skin but have no idea where to start. :confused:

Anybody know of any good tuts on the subject?

Also what`s needed in the way of tools?

I`ve googled for skinning tuts etc related to rf2 but could only find stuff for TF2 lol.

:)
 
Hi everyone, for those who still think that you can't change skin anymore an answer have been made by MikeZ.
It still work on the build#118 but you need to do something more.
If you want to replace the skin of the CLIO number 17 for exemple.
normaly you allready made a "Renault_Clio" file in the userdata\player\settings where you put the .dds file.
The only thing you need to do now is to create an other file in that directory named after your car. In that case it will be CLIO_17.
Then simply grab your .dds file into that folder and smile again :) . You will need to do the same for every car you want to pull a alternative skin on.
I hope that i have been helpfull to some off you because it tooke me a lot off time to figure this out :rolleyes:

Thank you for posting this, I've been scratching my head for the last 2 hours trying to figure this out. ;)
 
You will find "MAS2.exe" in "rF2Datafolder\Support\Tools".
Open the mas file and select the files you would like to unpack.
Rightclick on a selected file and click "Extract".

Thank you...Not sure why it works now but I was getting an unknown key error
 
Anyone using gimp 2.8 for DDS export? I've tried to paint a skippy skin (naturally Linux / holiday inspired), but gimp fails to employ DXT texture compression both on Linux and on win7. Any ideas what could be causing this?

Thanks Uwe
 
Anyone using gimp 2.8 for DDS export? I've tried to paint a skippy skin (naturally Linux / holiday inspired), but gimp fails to employ DXT texture compression both on Linux and on win7. Any ideas what could be causing this?

Thanks Uwe

Just tested with Gimp v2.8.2 and DDS Plugin v2.2.1 (both 64bit)

No Problems with compress- Same Size as with Photoshop. But scratches looks like inverted.

GimpTest_zps7d4513f7.jpg
 
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