For now I've used f6c90a (RGB: 246/201/10) on this skin but there's definitely potential for improvements. Spoiler
Yes, that is correct, you can also duplicate the albedo layer, try both ways, it will go much better, too much brightness does not show the effects of slots doors and shadows
You don't need a color code while painting because you add the gold to the chrome parts later: Define all gold areas with white or light gray in your painting software. Mask this areas in a seperate region layer. Export all files (skin.dds & skin_Region.dds) Go into the rF2 showroom and load the skin. Start the rF2 Carpaint Editor in your webbrowser Go to the Chrome Region Layer and select Chrome. Then click the Lacquer Color button and try some colors untill you get a nice golden area. Don't forget the last step: Press RELOAD to safe your changings! Good Luck!
Porsche GT3 Cup IMSA, Castrol livery driven by the Canadian Chris Green. Enjoy. Download at Racedepartment. https://www.racedepartment.com/downloads/s397-porsche-gt3-cup-imsa-castrol.29001/
2017 LeMans AF Corse Ferrari 488 GTE #51 97% Ready https://www.racedepartment.com/downloads/2017-lemans-af-corse-ferrari-488-gte-51-71.29206/
I don't have a special tutorial but I'll try to name some important things: 1. Use the Window-template like a normal template and place your stickers like you want. But if you want to place elements over the transparent glass area, you have to add this to the alpha channel (see pic.1). 2. Safe the file(s) as DDS file in DXT5 (interpolated alpha) mode 3. file names (and numbers) can be pretty different from car to car. Normally you can name it "alt_yourskinWINDOW.dds" But in some cases the file name could be "...WINDOWSIN.dds" , "...WINDSHIELDIN.dds" and (if required) "...WINDOWSOUT.dds" . The best way to find out the right file names, you have to open the original "vehicle.mas" file (e.g. for the Porsche Cup: steamfolder\...\rFactor 2\Installed\Vehicles\Porsche_Cup_GT3_2018\1.05\car-upgrade.mas) (see pic.2) I hope this will help you...