Post your RF2 car skins here.

Discussion in 'Third Party Content' started by DJCruicky, Sep 5, 2012.

  1. bears

    bears Registered

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    Thanks All you are way too kind... a couple of green porsches :)

    final 2.JPG

    Capture.JPG
     
  2. davehenrie

    davehenrie Registered

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    I think I have been a fan of that Krohn green for some time...probably due to the Patron Green used on the Acura ARX 01b lmp2 cars.
    [​IMG]
    But now that is no longer my favorite green. Aston Grellow..... I can't get enough of it!
    [​IMG]
     
  3. Bostrom

    Bostrom Registered

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    bears…….Fantastico……..ick freu mir druff ! ! ! ;)
     
  4. JimmyT

    JimmyT Registered

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    Thought I'd post this here, it's one I'm working on atm. Thanks FVRFactor for the cars. GRAB_331.JPG GRAB_335.JPG GRAB_334.JPG
     
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  5. Highlandwalker

    Highlandwalker Registered

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  6. Paulfield

    Paulfield Registered

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    scandi.jpg
     
    Last edited: Aug 14, 2019
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  7. Chris Lesperance

    Chris Lesperance Registered

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  8. Paulfield

    Paulfield Registered

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    BOBMORRIS.jpg
    bob22.jpg

    Few more logos to go on wip.
    Added the black layer Great tip D.Painter
     
    Last edited: Aug 18, 2019 at 4:16 AM
  9. D.Painter

    D.Painter Registered

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    Can I give a little tip to you all.
    White or even stark colors look cartoonish in rF2.
    TIP;
    Put a black layer over ( on top) the layers of your livery and set it's transparency to around 22%. This will make White RGB 255 to around RGB 199. Looks a little grey. Does the same for all the colors. This in general replaces the OA that we used to have to use to help create shadowing. RF2 no longer needs artificial shadows but it doesn't do stark color well either.
     
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  10. FuNK!

    FuNK! Registered

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    Yes, that's one way to do that. But this tip won't be necessary if all would simply follow the instructions for Skinning by S397; Either using the Clamp layer or Albedo layer that is included in all or at least most templates, or by applying a Level modifier manually (Level to range 10 - 220 or 10 - 210 with clamp). More info on the background and reasons can be found in the DevGuide for instance.

    On other note: Great skins coming up here recently! :cool: @Highlandwalker you don't have the JT5 from URD? Your skins would suite those Godzillas well too! ;)
     
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  11. D.Painter

    D.Painter Registered

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    Just a quick look at the guide reveals this Clamp your talking about is a Photoshop styled layer. All because it has a Photoshop style and looks some how special, it's not! It's the same as I use and have suggested to use that will work in all paint programs were what you call the Clamp is only a Photoshop specific layer mod.
    But at the end off the day the effect is the same. We don't all have Photoshop and many that do may have a older version that also is not compatible to a more modern layer style.

    "(Level to range 10 - 220 or 10 - 210 with clamp)." I have spent some time testing and have found that RGB 220 to 210 are still to light on most colors. But it's a choice.
    I mealy keep it simple.
     
  12. FuNK!

    FuNK! Registered

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    Yes, you are right, that clamp layer is a set of effects or such that only works with PS (the templates are made with PS, so this should be no surprise). And this was discussed so many times, so we really don't have to discuss this again and again.

    The GIMP does have a tool to manipulate the RGB Level of a bitmap. You can also Clamp the output. See below. And I'm pretty sure that other graphic editors have similar options/tools.
    [​IMG]

    I personally do transfer the clamp layer of the original template into a group/folder in which I do paste the flattened, leveled, and clamped skin for export.

    Now, you are also right, the range is not always correct for every use. Artists should use the default as a suggestion and adapt it to their taste. Sometimes you want a bright white, 220 or even 225 might be good values here. And the other way around, if you want to have a more warm white, 210 or 205 would be the better choice. Same with black of course; sometimes you want a real dark black like a black hole (Level 0 or 5), and sometimes it should be black like a very dark grey (Level 10 or 15).
    Of course you can also play with different setups on the same skin if you do apply Level to selected layers instead of the flattened image. So many creative options!
     
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  13. Highlandwalker

    Highlandwalker Registered

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  14. Highlandwalker

    Highlandwalker Registered

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    bears, Vevex, Manfredk2 and 1 other person like this.

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