It's May 1st, RELEASE DAY V1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2648433641
V1.1 Changelog Fixes:
Extra material for more shadow under the car
Cockpit Sounds
Revision: Understeer / slightly more slip at rear on throttle
Mirror resolution
Rim optimization (Less poly load on GPU)
BOP
Final tyre and physics:
More AI grip Less AI grip usage (so they overdrive less) Separate AI brake torque (less lock up) Slightly reduced brake torque for players (new 100% is the old 95%, nicer balance) -> and feels amazing now on the wheel! I feel details I never had before.
Fix small front light glass offset + LOD headlights glass and mirrors
Weird reflections on windshield
Template map and rear correction mapping
New front bumper modelling
Two new wing models in showroom + physics
FFB 20% less heavy
Door mirror fix
Radiator parts
Better looking interior fix
Many LOD fixes
Damage model includes bumpers, tyres, aero diffusers, mirrors that will be removed on crash based on impact.. I made a new low poly 3D chassis under the bumpers as well.
Final note, be gentle on the brakes
Brad, if you read this please send some crash shots on the net.
By 25K polygon reduction on full car by reworking many parts.