Frederick Alonso
Registered
Some serious work has been done.
Only tasks remaining:
- LOD versions (HI/MID/LO/LOLO)
- One window mapping for better rain FX
- Final PSD template
- Physics
- Sounds V3 (to compensate for new physics)
-> All wheel rims are mapped perfectly, what you paint is what you see in other words on one texture (used for 4 rim models).
-> 4 hours doing some debugging, a perfect AO (shadow, lightning) map ... Thanks @vava74 for pointing on some details.
I manually adjusted some white/grey colors to come close to reference images with a white car.
Note the lighter and darker depth around the headlights, same goes on around the full car.
The approved results:
Also at night it feels natural now, me happy.
The Lights have been optimized until the realism started to show.
A small proud moment on this last shot, it touches me. No editing, just pure Spa-Francorchamps in the Rain at Night
(I should have activated the mirrors)
Have a nice weekend!
Only tasks remaining:
- LOD versions (HI/MID/LO/LOLO)
- One window mapping for better rain FX
- Final PSD template
- Physics
- Sounds V3 (to compensate for new physics)
"Today I pushed myself every minute to complete a lot work."
-> All wheel rims are mapped perfectly, what you paint is what you see in other words on one texture (used for 4 rim models).
-> 4 hours doing some debugging, a perfect AO (shadow, lightning) map ... Thanks @vava74 for pointing on some details.
I manually adjusted some white/grey colors to come close to reference images with a white car.
Note the lighter and darker depth around the headlights, same goes on around the full car.
The approved results:
Also at night it feels natural now, me happy.
The Lights have been optimized until the realism started to show.
A small proud moment on this last shot, it touches me. No editing, just pure Spa-Francorchamps in the Rain at Night
(I should have activated the mirrors)
Have a nice weekend!