You should join us racing it in LFM: https://lowfuelmotorsport.com/seasonsv2/rf2-rookie-s9/upcomingMost of the mod... or even 'official' content for that matter...
... I give it a try... and uninstall...
... this one I kept.
Looking foward what you come up next.
Thanks for sharing... both the progress and the 'final' result.
New BoP? When will that be effective for the two cars?First of all, today we reached
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Also in a 26 hour run from 3D to game I have the dash done aside of few minor details like Porsche logo that is missing and a knob at ABS.
New modelled dashboard, fresh shader tricks and new physics with better tires and BOP are coming very soon. Started to OBS record the AO baking and how I use it in my shaders.
Full WIP is visible here from scratch: Discord
For those waiting, thanks for understanding and supporting. It's what kept me going.
It took me longer then I wanted but I had too much work with other NDA work.
I kept my promise, same for Fuji. @lemming77 aka April did amazing work again on the physics side. Together with GEM we where able to get some 'Aliens' on it to press the lemon out. Based on them we got new BOP for Cayman and Supra + future GT4's.
Perhaps you have had the Moza R9 not working to its 100% potential since day 1:is there any MOZA DD wheel owner here? I just have very very light FFB feel on my R9 and cant find any tuning in Pithouse that would make the car pleasant to drive.
thanks in advance
thanks for the detailed feedbackPerhaps you have had the Moza R9 not working to its 100% potential since day 1:
The profiles for the Moza R9 in the "Controllers" folder a while back, when I bought my R9 were all wrong, as they mentioned the maximum torque output of 16Nm (corresponding to Moza R16's) and, as well, came by default with the in-game maximum FFB effects at -4000 (-40%), instead of -10000 (-100%).
So, check what your controller.json file, which I believe is inside the Userdata folder as a loose file sitting alongside the player.json which has the other ingame parameters stored.
So, open the controller.json file with Notepad or Notepad++ and look for those two two parameters, which could be wrong, due to rFactor 2 taking the from those preset profiles in the Controller folder.
ie. to be clear:
maximum torque: change it to 9Nm
maximum FFB effects: change it to -10000
Now, in the Pithouse menu, stick with S397's recommended settings shown here:
https://docs.studio-397.com/users-guide/wheel-and-pedal-guides/moza-racing
Fun fact: S397 made a very nice guide on their recommended setting and then shat the bed when placing the presets for the R9 and the R21 in the game, with all 3, R9, R16 and R21 having the R16 maximum torque of 16Nm...
This caused a number of cars to feel numb and uncommunicative...
As a fall back alternative solution, just ramp up, instead lowering, the car specific FFB...
Ok thanksFor rF2 I simply remove all and any interference from the wheelbase software and let it interpret the FFB signal 100% pure.