https://steamcommunity.com/sharedfiles/filedetails/?id=2648433641
By April Carslvard aka
@lemming77 (Physics) :
- Restored old tire grip
- Modified weight & ride heights to match real life SRO GT4 BOP 2022
- Reduced weight distribution changes
- Other misc weight distribution & inertia recalculation
- New suspension geometry to more accurately reflect Macpherson strut front & rear
- Softened dampers overall to better fit optimal damping theory
- Using new TC & ABS features in rF2
- Using new engine cooling features in rF2
- Engine fuel use recalculated
- Engine overrev damage has been increased
- Downshift protection added
- Brakes adjusted to behave more consistently and give more strength more often
- Separate front & rear brake ducts
By me :
- New 3D modelled bumpers
- One rim to reduce poly draw
- New sound engine
- Added on LCD -> TC and ABS indicators, also work when non active >> Rookie indicators
- 30 K reduced polycount
- 9 New skins, 42 total
- Many updates on modelling
- Cam file update (Full center for driver and other camera tweaks)
- 6 Cars are available with old SFX to have a plan B ready in case users experience issues with new sound engine:
Old SFX options will be active if you select these cars from 2.01:
5 Tamiya Racing
5 Alpendruck Racing
22 Valluga Racing
66 Schutz Motorsport
99 PWZN Racing
168 Mathol Racing
By
@haasje33 :
- Update on all Icons
- Testing
- Packing
Future:
New 3D steering/mapping and buttons is for a next update, meanwhile we can implement hotfixes if needed.
The focus of this update (I think it's more a fresh release) was Online gaming performance and more fun. It's recommended to remove V1.15 and install 2.00 & 2.01.
Thanks to LFM we can have people experience free fun in RF2!
The car is serving as test platform for us, all constructive feedback is welcome to make the GT4 physics better. On of my private real life Cayman drivers reported this latest V2 is almost spot on, we only have a bit too much speed while the physics are a copy paste from real life data. Question is what is causing the speed difference in game, we also notice this on DLC level...
Meanwhile I'm working on Fuji and will start on the BMW followed by Aston Martin.