[REL] Porsche Cayman GT4 Manthey MR V3.01.

Frederick Alonso

Registered
To all Porsche fanatics like myself, welcome to a crazy GT4 journey.
What started in May 2019 is finally coming to an end, or almost.

Foreword:

You might have noticed I'm also doing a track tutorial with the only purpose to help other modders out. I'm 38 years young and love doing projects for Global Endurance Modding!

I'm not doing it for money, let this be clear. It's more a passion thing, I love making 3D tracks and cars. I joined Global Endurance Modding because I love their broad sense & philosophy. It's all about fresh, unique content like our LMP1 Ginetta G60-LT-P1 we just released.

I want this Cayman GT4 project coming to Rfactor 2 only because it's the only sim engine I really can compare to real life experiences.

The build started in 2019 (November), many times on hold due working on the Ginetta, Nagoya and other secret projects.

The model as it is in real life (note the carbon parts)


My channels to make some noise:

Patreon free RFactor2 tutorials:
https://www.patreon.com/alonsofrederick
Follow this project: Discord in realtime.
PayPal: Free coffee paypal.me/alonsofrederick
Instagram: https://www.instagram.com/alonso.frederick/
Youtube: https://www.youtube.com/channel/UCC-_LMQTNwc1r05dAy8mnxg
Twitter: alonsofred_3D
Website: frederickalonso.com
My music releases: Spotify



Credits and a huge thank you to ...
Without them it would have not been possible to get this far! So they also deserve a thank you to all who will enjoy the car soon.


Light debugging on another LMP1 project (PM):
@Alex Sawczuk (S397)

Sound design:

- @Fonsecker , he gave me some amazing info how to allign the sounds (2019 private DM chat).

Forthcoming Physics V1.0:
@lemming77
Lemm314 April Carlsvard

The full Global Endurance Modding team Discord

Skin makers:
@ThomasJohansen
@bears
Frederick Alonso
@badun
@Brent
@haasje33
Tomasz Golab @Duif
@Alessio Feletto
Julien Vrac

Shader help: @Nick9320

Patrons:

Trevor Richens, zxd1997, Valter M. Duarte, Rafael Alvarez, Mark Lewis.
The new ones will be credited in the V1.0 release video.

Paypal donators: Stan13, Rob Kleefman, Iñigo de la Fuente, Viktor Balla, Andres Eugenio, David Kubatzki, Andrew Bahnken, Benedicte Tarnok, Thomas Johansen, Stuart Phillips, @atomed, Stefan Reichenbacher, @Manfredk2 , Ruurd Grasman

All 3D: @Frederick Alonso

Fast forward shots from my discord channel:
unknown.png

unknown.png
unknown.png
unknown.png
unknown.png
unknown.png
unknown.png
unknown.png
unknown.png


unknown.png


The LCD logic:
unknown.png

giphy.gif


Lights in the making:
unknown.png


unknown.png


Some debugging and a few details still missing...
unknown.png

After:
unknown.png

-> The clips is for later...

At this moment skins and more team cars are in the making after I reached out on all social channels for help.

The latest submission by badun, just one of 35 skins. Frikadelli 962
unknown.png


My debug showroom with forest reflections is a very handy tool to spot issues in all light conditions.
Note the never seen prisma colors on the windows, worked my ass off to customize an IBL shader and make sure it will look fine in all weather conditions/ lightning.
unknown.png


a WIP inside the car.
unknown.png


Just a top view, still busy on many small details. Note the suspension details in the trunk. Just two days work.
unknown.png


You are welcome on the Discord channel where we can collaborate, share ideas and make things happen with amazing people in the server.

The "when is the release date" question?
16 small tasks remaining...
the Beta 0.9 will accelerate in my outbox to my patrons that waited for so damn long (sorry :D).

Two weeks after I hope we have V1.0 ready for public.
V1.1 will only be released after doing debugging of V1.0 (worst case scenario) and adding the upgrades below.

Follow this project
Discord.
 
Last edited:
Something I forgot to add:

There is some work in progress testing on my Youtube

V1.0
has 4 rim model options available: (rim 3 from left to right is by @ThomasJohansen)
unknown.png


V1.1
2 Wing models will be added including physics
2 Tyre brands physics and textures
Hotfixes for V1.0


The idea is to have a Swan wing MR style.
image0.jpg


Stock wing in case you want to have less downforce:
porsche-718-cayman-gt4-mr-rear-three-quarters.png


2 Tyre models by Michelin and Pirelli:
unknown.png
unknown.png


Let's close it now with some fire in the rain:
unknown.png


Follow this project Discord.
 
Last edited:
This would be the category I´d ask to have variety on the grid, great job Frederick, can´t wait!
 
This would be the category I´d ask to have variety on the grid, great job Frederick, can´t wait!
I can't wait as well to be honest. The build has taken so damn long, many issues, reworks due to becoming better at details. The people joined on my discord pointed me to some details I did not spot at first.

It was my first ever 3D car complete from scratch, revised many times just like the rear wing that is not correct. Thanks to other crazy builds it just made me better at details and what shaders would look best on all levels, or at least I try my best. I want more, read better then it can at this moment. But I'm happy RF2 has became much better visually, most people complain but don't see what it takes to push the limits, in my view RF2 has the potential to become the biggest sim of the future. Latest RF2 releases look better everytime. I'm experimenting with Cubemaps now, a forgotten topic! Tracks and cars can look way better if we push the core.

I also had a small chat (2 months ago) about the rain drops in RF2 at official discord. In latest roadmap I noticed it gets a revision as well. So it means the game will become better, period. For some reason I don't like it when the cars become too dark in the rain. I did try the old car + damage shader and the new IBL with exact materials I have seen from serious good releases.
 
Last edited:
High quality mod.
Thanks, still have a good list to do.

I'm busy since afternoon optimizing the polygons (removing non needed ones)
unknown.png

Front bumper had 38k polygons.
Now done with same looks in game:
unknown.png


So I was able to reduce almost 56,5% vertices :cool: = two bumpers for same GPU load.


It's getting late here and meanwhile I'm doing a UVW fix on the door mirrors. They do not translate well and I want the skin makers to have an easy life. This is the car with just a checkered flag on it.
unknown.png

As you can see the door tops also need some minor love so this is all perfect checkered.
 
Last edited:
Well I guess it's no joke both Alonso's love racing for whatever reason. My uncle in Spain was a top #1 rally pilot in the late 1990's in the north of Spain mountains.

Here a small update on some of the tasks I was talking about. With some arrays from Blender I have put a low poly wire mesh into my scene. This will mainly be used in showroom and 10 meters FOV in game, futher away I will just add a plane mesh with transparent texture like I usually do for small details.

When it comes to LOD like most modders, I'm a step ahead here as well. The full body is splitted in real car parts, so when you see one side of the car, the rear should not be rendered or is using a lower poly model depending on the LOD settings I will code. (GPU load saving).

More info on my discord: https://discord.gg/m7nqmwgNv5

unknown.png
 
Last edited:
All leds activated...
Driver height will be fixed next.
Realtime updates and info on my discord: https://discord.gg/m7nqmwgNv5
unknown.png


The tasks remaining for this week: (coming from 25 last friday)

- 4 Rims Texture Mapping FIX *
- LOD versions (including mesh debugging) *
- Small Rain FX issue *
- Final Team Template.psd *
- Two team skins I promised (KüS & Chupa Chups) *
---------------------------------------------
* Completion target this friday!
----------------------------------------------

- Adding new physics by April
- Final sounds
- Beta release for active skinners and patrons

V1.0 (One week after Beta) 31 October?

// Standalone Cayman Safetycar version for Global Endurance with flash lights for their online broadcast series
-----------------------------------------------------------------------------------------------------------------------------------------------------------------


V1.1 :
- 2 Rear wings modelling, mapping + physics
- 2 Tyre options in showroom + textures and physics
- Debugging, fixing issues on V1.0


giphy.gif
 
Last edited:
Back
Top