@mantasisg Thank you for the Feedback.

I'm currently overworking the Suspension, because in the current Workshop Version, the Damper Travel is much too high for this Car.
So please wait until the next Version gets released.
To the lower Caster ..... to have a good "Connection" of the front Wheels to the Steering, it needs some Testing to find a good Value and that must not necessarely be realistic, especially if you don't have real Values for the whole Suspension Geometry, like in this Case.
The Problem with a too low Caster is, that the Steering gets "loose/nervous" so that the Car doesn't drive on a straight Line on a flat Straight Track anymore.
And that is not how a Car normally drives.
A Car should drive exactly into that Direction into that you steer.
@atomed If you use VR you have probably set the Value for Moving Rearview (Whether mirrors respond to head movement in cockpit) in the Player.JSON to 1, 2 or 3, right?
If i e.g. set it to 3, the Mirror-View turns around of my Position in a Cycle, the more i move the Seat.
If i set that Value to 4 (ignores the Effect) everything stays normal.
Maybe you can try out different Settings, to get a better Result.
I did make the default Eye Point in that Way, that i can see the left outside Mirror on my 1920x1080 Monitor in the default Seat and Mirror Setup.
If you can not get a better Result, i can add an Upgrade Option, that moves the default Eye Point 24 or 30 cm forward.
I don't have VR, so i can not test it.
