@Luprosx Updated to v.0.72.2 * adjusted tvcockpit cam * added external hood cam in first external view * removed a couple side cameras * adjusted external rearview camera.
I cant figure out why they are not actually. I have 3 mirror meshes, all using same mirror material. Each adjusted to its correct place in the mirror.bmp
Thanks for the hood camera. Unfortunately it is not with the three standard cameras -cockpit -hood -bumper but under the Pos 1 button But OK, that's fine for me too. Thanks! I always saw the 935 live from 1976-1981 at the Norisring. Impressive machine! Very good work from you.
I dont have much understanding in the camera setup, but I came to this conclusion: The standard cameras are -cockpit -tvcockpit (passenger side) -bumper Those have interior details, where the external cameras have not. I can only have 3 cameras as internal, as far as I know of. that's why it makes more sense to put hood camera in the external list.
That's totally fine with me. I only suggested that because in over 95% of all cars ever made in rF2, whether by modding teams or ISI, the three standard cameras are always -cockpit -hood -bumper. It was like that before update 0.72 too. I just wanted to point that out. Thanks again for the great work.
v.0.72.4 - small update - mirrors, cameras and engine liftetime * Fixed mirrors, now individual adjustable (thx redapg) * Added external fake mirrors * Hood camera is now in correct place. * Increased rpm engine wear threshold, to last longer. (because I tested a 60 min race and engine broke down 3 min before end)
After finally watching the 4 hour documentary, here are some few notes on how they described the driving feel... Porsche 935 - Moby and the Warhouse Gang - documentary New link to video John Fitzpatrick comment on driving feel (2:29:00) heavy steering, sitting with bend arms to be able to "fight back" a lot of kickback on steering opposite lock violent steering Boost low boost vs race boost, different handling High boost about 800hk lag on boost, kicks you boost starts at 3500 rpm, but you're never at that low rpm. boostknob placed next to the gearshifter (they nicknamed it "the blow up knob") 1.2 to save engine, long duration race up to 1.5 1.7 for sprints and overtakes 0.1 adds about 50 hk Feel a forgiving car easy to lock up wheel on braking Good brakes well balanced car feed powering fairly in tight corners hustle the car into the corner, then turn it and still be on the brake, and then hustle the car out drives like a gocart, brake late and hard and steer while braking understeering car into the corners, oversteery out of the corners turn the front end in quickly, then quick on power to get oversteer and hold it to avoid opposite lock. (2:48:00) understeering car, powerslide corner oversteer style of car not a great handling car, but a horsepower car no ground effect
Link doesn't work. Some points seems to be contradicting eachother. A forgiving, but not great handling car Sounds great. I can't quote Norbert Singer precisely, but I remember this what he has said - when listening to drivers always try to udnerstand what they mean, not what they are actually saying haha In this case to me forgiving car is great handling car. Perhaps what driver means is that car is difficult not to overdrive, but not difficult to keep it in control while overdriving. Which probably should be true up to a certain degree of overdriving. I think it probably had little bit diffuser effect. I never understood "drives like a go-kart" reference. Perhaps it is true to every low polar moment, agile and great grip to power ratio cars. But I don't know how this car could be truly resembling a go-kart. Steering while braking doesn't sound like good technique at all lol, unless trail braking is what is meant to be done. I am looking forward to drive this car, as soon as I am free.
My impression of what this description gives me is that: tyres, those days, had a lot of rubber, were very large and were on the soft side, hence the balance between absurd power levels and savage delivery and references to its drivability. There were, I feel, a lot of power-sliding during this era. Not necessarily pure drift mode, but a lot of lateral movement under power.
V.0.74.6 - multiplayer fixes and more * added #75 UFO Panama LM 82 * added #78 Malardeau LM 82 * added #2 Erzquell Pils DRM 79 * debris rwing * added fuel strategy option * added more draft (DraftBalanceMult 1.9 + draftlift 1.4) * added more enginelife (from 8280 to 25500, to withstand longer races) * added adjustable rpm limit in setup (250 rpm intervals) * adjusted WearRate (TBC) * added override class to "GR.5" (solution to class problem) * tried to decrease pitstop fuel time. (from 0.8 to 1.2 L/sec) * added pitstop tyre option front/rear linked. * added postive toe to front setup * added negative toe to rear setup
Hi, great car, I love it. Now, we can have a race with GR5 cars and GTO: Your Porsche, the Audi 90 GTO, BMW 320 GTO and Ford Capri Zackspeed.