Moe Faster
Registered
fun car in practice on SF, same issue on Race
I think this is a great idea! It’s a great looking model that could do with some love. Would be great if you could BoP it with the ODS HGT cars also so it’s got some cars to race against. I know BoP takes away some of the authenticity but it’s a compromise to make the car more usable. I’d be happy to assist with tuning the AI if you like (consider it an olive branch) I did the AI on the latest release of the HGT cars if you want to see my work. For the 911s physics, don’t forget the RSR is wider so should have suspension points set wider if you haven’t considered that already.Since these ports are all OK and accepted by everyone, what about it getting decent physics ?
I made it a little bit of personal project to myself, building some good physics for my personal use. But perhaps I'd share if there would be any interest at all, most importantly including from mod maker/publisher.
I have used 911s chassis that I made for woochoos 1967 "not_911s". Improved it a bit. Same with the rest of physics, it is still bit like 911s, but a lot of differences. Different tires, different aerodynamics, and different engine, and differnet.. and different...
The mod car now as available on workshop has infamous "mismatching steering" issue, that only I seem to be talking about, because of limited driver animation - it completely ruins the experience. Used a workaround to fix it.
rF2 has most capable physics out of all sims, lets see if there is any interest there about utilising that.
So...
You've posted in this topic before but did nothing. You dug a nearly 2 year topic again to speak ill of it, having never contacted either Sderenno or DJCruicky in private about it these past few years, and also stated you've actually not driven the car? Because that's what you wrote in these two posts here.
"ODS one" (RSR 3L) isn't exactly from ODS but from ISR, physics are nearly untouched from ISR. I don't know exactly where the physics came from initialy but I suspect physics came from the big historic rf1 mod, there are some hints in some files...
Fixed odd bottleneck with the way he did the Clocks and Dials on the dash board of the car. With old car when viewed with MSI Afterburner it shows high Bus Usage %. Cropping and sizing the graphic files for the dials, fixed this odd bottle neck. The result is more frames per seconds.
For the guys that have tested it, the ones with lower spec PCs get the most benefit as the bottleneck appears bigger on a slower PC.