Released Porsche 911 GT3 Cup (992)

Sounds like inverted ffb (-/+ 0-100%). Try going the opposite direction in ffb strength.
Spot on, thank you friend.
I have openend a comment on steam community and will definitely post this answer there since is a bit counter intuitive to select the model of steering ingame and also the direction of force, seems a bit hazy.
 
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Is there anything different regarding the seating position in this car?
I cant seem to get my seat up as high as I can in other cars and its hindering my view a bit...
Any way to change this in json maybe?

Ok I just found out through a friend theres a thing called FOV Pitch that I had never heard about, that allows you to tune your view beyond the normal FOV and seating position which is actually a game changer.

So problem solved but leaving this for future reference.
 
The sound is very loud compared to the BTCC cars, I need to adjust it everytime....
Fun car, I master it for the first laps, not really difficult, the ACC one is harder to control.
Any news about the Endurance version ?
 
That's actually true as well. I haven't checked if all GT3/GTE cars have 540, but they all have very similar values. The variety is suspiciously low. Also the 992 in rF2 has 524, not even 540.
Also we can't change the steering ratio in any of them (outside of manually messing with steering lock). And not like rF2 can't do that. It can. But that option is still being used in most S397 cars as the stupid and useless:
524, 16.8
450, 14.4
380, 12.2
etc..
The two notable exceptions I can think of are Formula Pro and IndyCar. And then they release the new Porsche and again with this nonsense.
Totally agree. I hope devs will fix it.
 
Best car in rfactor2 so far…. Only concern is the tire degradation to high… after 15 laps I’m at 78%!
Porsche Cup races typically are short and in those sprint races of 30min, by the 20th, tyres are really losing significant performance.
Obviously, it's also driver dependent. I have been watching/following closely Porsche Cup Brazil and some drivers will lose nearly 4 seconds per lap between the start of the stint if they are pushing hard and the finish at tracks like Interlagos.
 
Hi, i noticed the weight of the porsche cup 992 is wrong in game.
if we add up the wheel loads on setup screen , we get 1390 kg.
on official website and S397 blog the weight is 1260kg, which is probably dry weight so even if we add standard 80 kg driver the weight should be at most 1340kg.....so 50kg of additional weight from where ? unless the driver is whopping 130kg bloke lol.
its not fuel weight btw, the wheel load don't change with fuel weight.
 
what a great car .. I love the 992 competition.
Something going wrong with Monza in the competition, track is not loading.
 
I just booted up RF2 and found it updating the Porsche 992, but i've not seen anything on steam or on the forums, some sort of silent update maybe?
 
That's actually true as well. I haven't checked if all GT3/GTE cars have 540, but they all have very similar values. The variety is suspiciously low. Also the 992 in rF2 has 524, not even 540.
Also we can't change the steering ratio in any of them (outside of manually messing with steering lock). And not like rF2 can't do that. It can. But that option is still being used in most S397 cars as the stupid and useless:
524, 16.8
450, 14.4
380, 12.2
etc..
The two notable exceptions I can think of are Formula Pro and IndyCar. And then they release the new Porsche and again with this nonsense.
Maybe have we to move this to Bug Reports forum? I reported some things related to car sound mixings a long time ago but with no answer or upgrade fix yet, and also I have tried to contact to some dev in Discord, etc... :(
 
Maybe have we to move this to Bug Reports forum? I reported some things related to car sound mixings a long time ago but with no answer or upgrade fix yet, and also I have tried to contact to some dev in Discord, etc... :(

The steering ratio not adjusting with most of the steering rotation settings isn't a bug. As Havner said, most recent cars work that way. Honestly these days it's barely an issue - if you're using a wheel that doesn't do 900° you're not doing sim right.

The rotation not being correct has been mentioned a few times, but finding a good reference that isn't another game seems to be very difficult. That's not even going into whether the ratios are very different, which again for track racing is the main difference because you'll never use 800° anyway.
 
The steering ratio not adjusting with most of the steering rotation settings isn't a bug. As Havner said, most recent cars work that way. Honestly these days it's barely an issue - if you're using a wheel that doesn't do 900° you're not doing sim right.

The rotation not being correct has been mentioned a few times, but finding a good reference that isn't another game seems to be very difficult. That's not even going into whether the ratios are very different, which again for track racing is the main difference because you'll never use 800° anyway.

That's not true. In modern race vehicles it is possible to modify the steering ratio electronically. And the sounds must be fixed too, lot of them have wrong sample mixing.
 
That's not true. In modern race vehicles it is possible to modify the steering ratio electronically. And the sounds must be fixed too, lot of them have wrong sample mixing.

Ok, but that's a missing feature (presuming the cars in question can do that, and are allowed to do that in the given configuration), still not a bug.

Sounds, I didn't mention.
 
Ok, but that's a missing feature (presuming the cars in question can do that, and are allowed to do that in the given configuration), still not a bug.

Sounds, I didn't mention.
Yeah, missing feature then.

And yeah, you didn't mention the sounds, sorry. :D:D:D But I'm angry about the no response from devs. :(
 
you are assuming any devs are still employed after MSG imploded.
AND, any left are focused 100% on Le Mans Ultimate. You won't really see much action here til after the storm in February. Probably have better luck connecting with Devs on Discord.
 
you are assuming any devs are still employed after MSG imploded.

Who do you think is working on LMU?

MSG has had a bunch of layoffs, and that is genuinely a real shame. Some of these people were almost like friends to us, and it's no easier or better for those we didn't know.

But the naysayers predicting the imminent demise of MSG based on financial statements can hardly be surprised by layoffs - when you're losing money and efforts to increase income don't work in a reasonable timeframe, scaling back operations is the next logical step. Staffing is always a major cost, so was bound to be on the cards.

The constant negativity and sticking the boot in is really nasty to all involved.
 
Then, we have paid for a game of 2012 and plenty of DLC's but still not finished at all. But yes, they continue releasing pay content and avoiding to fix the released content. The important thing is only to continue getting money? Very good...

The game has a good future if they continue improving the online ranking in my opinion, so I think that they should have a positive mood and try to fix and complete the game.
 
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