Popping in cars.

Discussion in 'Technical & Support' started by Week, Jan 13, 2017.

  1. Week

    Week Registered

    Joined:
    Mar 14, 2016
    Messages:
    54
    Likes Received:
    36
    Hi,
    I have a popping problem, and it is that some textures of cars appear and disappear as I get closer or further away from them. I have a rate of 60 fps constant, and I tried with different graphic configurations but the problem persists. Any solution?

    Thanks.
     
  2. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Please send PC-specs and graphics settings.
    Also: which car what track?
     
  3. Alex72

    Alex72 Registered

    Joined:
    Dec 27, 2016
    Messages:
    1,317
    Likes Received:
    992
    First thing to try is also to do a steam integrity check, and see if something is messed up with the game files. But if thats all ok then what Peterchen is asking for is needed. Might be mods that dont work properly etc.
     
  4. Week

    Week Registered

    Joined:
    Mar 14, 2016
    Messages:
    54
    Likes Received:
    36
    Solved. I turned off auto detail fps, and now its right.
    Thanks anyway.

    PD: Sorry for my poor inglish xD
     
    Alex72 likes this.
  5. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Well, you are aware that you have propably too low FPS when the automatic detail fps-function kicked in?
    I would recommend lower GFX settings....
    What are your settings and specs (again) so we can give you advice!
    Also check fps with CTRL+F
    If youre under 60 its not good.
     
  6. Week

    Week Registered

    Joined:
    Mar 14, 2016
    Messages:
    54
    Likes Received:
    36
    My machine is i5 4670, amd msi r9 290, 8 gb ram, and 3 monitors with a total resolution of 5670x1080.

    I got a good configuration, although on the first lap I have downs as low as 45 fps depending on the car and the circuit (especially if it is ISI or not). But I prefer to have little downturns 1 lap, to go with terrible graphics a whole race ...

    Right now my setup is as follows:

    Vsync-On
    FXAA Off
    AA x6
    Anisotropic x4
    Low Circuit Objects
    Player car details mid
    Other cars High
    Texture filter High
    Mid shadows
    Shadow blur fast
    Reflections off
    Rain drops on
    Max visible vehicles 14

    I have done a lot of testing, and the problem is that depending on the MOD that is used, there are very big differences in performance. For example, with the USF2000 at Silverstone, it's perfect. Instead with the Megane in Mid Ohio (VLM) on the start I go to 45 fps, and until the group is not stretched I can not keep the 60fps.
     
  7. peterchen

    peterchen Registered

    Joined:
    Oct 25, 2011
    Messages:
    2,099
    Likes Received:
    287
    Well, easy to assume that your card isnt really capable of running 3 screens with rF2.....

    1. Turn off Vsync ------> does lag
    2. lower AA --------> eating too much. 4x must be enough
    3. Set FXAA to ON------> its the more efficient way of AA
    4. Set player detail AND opponent detail to low -------> this reduce just the polycount what you wont really see! BUT:
    Go to Player.JSON open with notepad. Under "Graphic Options":{ there is an entry under opponent detail called
    "Opponent Texture Override":2, This is the skin-texture on your car. To make it look good set this on 2 or 3 (3 is max)
    Same for "Player Texture Override". If 3 is too much, set it to 2. Begin with 2 and look if its OK for you (from the visual side)

    Test and report.

    P.s.: if with this settings you have more than enough frames (with opponents) then crank up
    texture override and reflections bit for bit
     
  8. Week

    Week Registered

    Joined:
    Mar 14, 2016
    Messages:
    54
    Likes Received:
    36
    I'll prove it tomorrow and I'll tell you the result.

    Thanks.
     

Share This Page