Given that we can't open the rfmod files, could you give us an insight as to how many polys the new shaders will handle? I'm guessing they handle the rendering more efficiently, but i have a modeler on break that is creating new stuff, without a base to go off of i'm not real sure what to tell him. And also will we have the same type of LOD properties as rf1? Not sure if we'll get any type of gmt importer with the beta so i figured it was a relevant question to ask.