From Marcel's interview on RD a few days ago, I think he was suggesting that enabling the rF1 model alongside the rF2 model would be a good way to get some reluctant modders to at least engage with rF2.
It seems the rF2 model is a barrier to entry for a number of people, and removing that barrier (not the model) sounds like a good thing to me.
Once a car is in rF2 with the 'easy' rF1 tyre model, then the modder might feel more confident investing time into learning the rF2 model.
Having to learn the rF2 model just to get a car to work in rF2 may be too daunting of a task for some (such as myself, but I've never even worked with the rF1 model either). Having their car work with the rF1 model is a good basis to move to the rF2 model. A stepped approach to development can be a good thing.
I think Marcel also suggested that the process of modders converting their cars from the rF1 model to rF2 model could be the basis for working out the requirements of a tool to make the construction of an rF2 tyre easier. A tool to convert an rF1 tyre to rF2 is what a lot of people are asking for. So if that turned out to be the case, giving the game compatibility with the rF1 AND rF2 tyre models could eventually make the creation of rF2 tyres easier.
And, I don't think there would be any reason why some basic tyre lockup/flatspot simulation couldn't be added to an upgraded rF1 model ('rF1+' model??). As well as grass/dirt pickup? Does Reiza have this? I think 397 are thinking about adding pickup support to the rF2 model (?) I'm no programmer, but I can imagine it would be possible to make an rF1+ tyre model a parallel, yet simpler, version of the rF2 model. With that in mind, it could be possible to race against a car with the other model, and there be no major 'cheating' advantage.
tl;dr
- rF1 model won't be replacing rF2 model in game. They would both be available.
- rF2 tyre model could be a barrier to entry for some modders (difficult to understand without prior knowledge), and removing that barrier would be a good place to start for those modders.
- Modders that add a car with rF1 model could then work on making rF2 model, and that learning/comparison process could provide knowledge to help 397 develop a rF1 -> rF2 tyre tool (probably not one-click, but I'm sure quite helpful).
- Perhaps 397 could add basic support for flatspots and pickup to the rf1 tyre model (rF1+ ?), to balance competition between rF1+ and rF2 tyres.
RaceDepartment interview with Marcel of 397:
part 1 -
http://www.racedepartment.com/threa...studio-397-rfactor-2-interview-part-1.126534/
part 2 -
http://www.racedepartment.com/threa...studio-397-rfactor-2-interview-part-2.126535/