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Leaving this here, as I don't want to be called biased. Alonso driving style looks simillar to what can be seen on the videos above, at least excessive steering input and throwing cars into the corners. The thing is, if you listen carefully, it was achieved with some special setups on the rear and not all tires are able to reproduce this. In Rfactor2 we have more than one car doing this with some setups more than others. It could be happening that suspension wise and such, it's creating this behavior.
Realize that not all the behaviors in the two videos of Rfactor2 are the same as what Alsono is doing in an F1 car. There is too much controlled oversteer and slip angles with a different behavior not induced by understeer and car regaining grip again. It's important to not only look at it and generalize. Thanks."
I added this to the OP. Seems important to me to also show some more extreme examples happening in reality, but i
mportant is also to not take those situations out of context!
[QUOTE="MarcG, post: 1057557, member: 22888"]How about this side of the argument; Of the posters here & other threads, are any of them actually good enough in their race craft to warrant seriously listening too on the potential flaws of the Sim? Or are they just average drivers "thinking" they're Michael Schumacher and seeing what they believe are "flaws", when in reality it's their own skill sets not being good enough to actually determine what a "flaw" is?
For Example; A Race Engineer will listen more closely to a Driver whose had 1000 Race Starts than he/she would if a Driver had just 10. The same rule applies here, Should the Devs listen to experienced Sim Racers with a history of Sim Racing more closely, than a few Sim Racers who perhaps have only done a few Races Online and a bunch Offline and continually post in multiple threads without providing hard facts?
I'm certainly not saying the Devs should ignore everyone/anyone regardless of their Sim Racing Skills, all constructive feedback is great when presented in a pleasant manner with good intentions by anyone with any amount of experience. But they have to be careful, especially in topics surrounding Physics, they they get the right feedback from people who actually A) Know what they're talking about, B) Have vast experience in the right scenarios and C) Present good feedback with detailed Analytics & Data.
At the end of the day the Devs (generalising here not just S397) have Coders and Experts working for them alongside Real Drivers & Engineers (as Testers) who have the Knowledge, have the experience and also have the means to get the hard data first hand. It's therefore my personal prerogative that I entrust in what they put out in their Sim (of choice) over the ranting of a few people in multiple threads on a forum, for sure not every Dev has it 100% spot on and no doubt some issues/flaws exist in each and every Sim. But for the most part it's their Code, their Data, their expertise and their Sim needs to be treated as their vision of what Real Race Driving is like.[/QUOTE]
Yes, I've already expressed a simillar view. We want the developers to listen to us, maybe some more than others of course, than they should be qualified enough to see if there is a problem wich we can help find, because we have the job of driving the sim, they have to do that and much more, so sometimes things have to be limited how much they will refine things and they leave it unoptimized and close to 100% realistic possible.
chewing gum tyres, that is what rf2 tyres feel like lol. Too much elasticity (can go big angels on these gt slicks) and not enough tension to return it back (i.e no bite back to snap it back to grip quickly & strongly ).
Have you tried the new mod cars? You can see that not all tires feel like that. Try them please.
Adding fuel to the fire.