Plugins on DX11

Discussion in 'Plugins' started by hamiltonfan2205, Apr 28, 2017.

  1. osiris32

    osiris32 Registered

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  2. Paulfield

    Paulfield Registered

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    Stupid question but where is a tutorial for track map making ?
     
  3. SPASKIS

    SPASKIS Registered

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    Tracks are painted based on AIW waypoint information. There several applications making use of this technique but I don't know of a tutorial explaining how it is done.
     
  4. hardtohandle

    hardtohandle Registered

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    Y'alright guys long time no see. Just fired up rf2 for first time in a long time and no trackmap. Guessed it auto updated game and dx11 is default now.Sounds like dx11 is not mandatory though.

    How do you put it back to dx9? Cheers.

    I'm just looking at this betas tab in steam. I'm not opted into to any betas and im on b1109. I can see a beta for 'v1109-dx9' tho I guess it's that? Bit scared to try it in case it eats my playerfile and setups etc heh.
     
    Last edited: Dec 28, 2017
  5. SPASKIS

    SPASKIS Registered

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    That's it
     
  6. juanchioooo

    juanchioooo Registered

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    sim hub last update consumes many resources, I had to remove
     
  7. hardtohandle

    hardtohandle Registered

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    Cheers mate.
     
  8. stonec

    stonec Member

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    I wouldn't waste too much time on DX9 as it will be deprecated in the next build and you will miss all new features etc. from next build onwards.
     
  9. hardtohandle

    hardtohandle Registered

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    I see that's useful to know. Think I'll stick with dx9 for now, I've got my stuff setup just the way I like it with trackmap and that's important to me.
    I heard trackmap will be converted to dx11 and included in the game itself, not sure if that is correct or not but it would be very good idea indeed if true.
    An awful lot of people really love that trackmap plugin.
     
  10. Lazza

    Lazza Registered

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  11. Schnaggl

    Schnaggl Registered

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  12. patchedupdemon

    patchedupdemon Registered

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  13. Marc Brink

    Marc Brink Registered

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    Open the game, go to single player/options/onscreen display/select the SHQM_HUD and click 'accept'. Done.
     
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  14. patchedupdemon

    patchedupdemon Registered

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    Thank you,I feel dumber than usual now lol
     
  15. SmellySkidmark

    SmellySkidmark Registered

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    Yeah I messed about with this today. I got a screen setup to my liking, but I got sick of the "give us some money to stop seeing this" in your face every time I went over the Start/Finish line. You should get say 10 minutes before that shit pops up, but no it's every lap.

    SS
     
  16. Goanna

    Goanna Registered

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    SS, you may be confusing this one which is a "normal" ingame HUD with Sim HUB (which does give that annoying popup until you donate and get a licence) I reckon ;)
     
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  17. SmellySkidmark

    SmellySkidmark Registered

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    Ahh yeah. I used it as an overlay. I've not used it on mobile device. Does it not pester you on those?

    SS
     
  18. Goanna

    Goanna Registered

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    Dunno, I only tried it on the game computer.
     
  19. lonestar29

    lonestar29 Registered

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    Just to clarify, SHQM_HUD is free, and there are no pop-up messages asking for money.
    IT'S NOT A PLUGIN. It's an rfcmp built using rF2 HUD editor, and is only using functions that are available within the game.
    I created and packaged this rfcmp when my favorite plugins (trackmap, deltabest, V-HUD) became unusable with DX11. Appreciate that S397 continues to evolve rF2, and appreciate that they added in new functions to the in-game HUD . . . as this helps minimize dependency on plugin solutions.
    I put it on steam to share it with others . . . a sincere gesture of giving-back to recognize those that have shared their work so we can enjoy sim racing
     
    Last edited: Dec 29, 2017
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  20. SmellySkidmark

    SmellySkidmark Registered

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    Just to clarify as well, my ramblings are aimed at the usage of SimHub for RF2 on the pc screen.

    SS

     
    Last edited: Dec 29, 2017
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