hamiltonfan2205
Registered
Will plugins such as the GRTVPlugin and TrackMapPlugin still work on DX11?
Not at first for trackmap... maybe never if not updatedWill plugins such as the GRTVPlugin and TrackMapPlugin still work on DX11?
WedgeHUD works perfectly, but I ditched trackmap for CrewChief earlier this year and never looked back.
It makes it feel a little more 'real' for me. Makes me feel like I'm an actual racing driver and I'm not distracted by loads of on screen graphics. Each to their own of course.Crewchief doesn't substitute Trackmap in any way, despite it's a complementary information software...
VEC used one for the Le Mans broadcast this year (which was DX11) and FSR used a version for their British GP race as well. The 'tower' part seems to function, while the fancy graphics at the bottom (gaps, splits etc) don't seem to.Has anyone tried the tv plugin on dx11? When I went to dx11 it still worked, but I was told it wouldn't? Is the same case for others?
dont know what the first plugin is, but Trackmapplugin now works in dx11.Will plugins such as the GRTVPlugin and TrackMapPlugin still work on DX11?
dont know what the first plugin is, but Trackmapplugin now works in dx11.
What is usually wrong is the estimated number of laps which depends on a car and track (fuel usage) parameter.since some mod tracks and cars' fuel loads in the setup screen don't match up. Put 16 laps of fuel in and get 35 or something like that.