Honestly don't know the answer to that one, but I assume yes as most other types of modifications you can make have something done or in-progress.
so it looks like KERS/DRS will be available thru the plugin system actually the possibilities are endless with this system ...
Active suspensions like those found in some modern sports cars? Specifically the comple AWD and stability control systems of Evos and GT-Rs and the computer controlled suspension of McLaren MP4-12C?
Internals Plugin for rF2 is huge expansion comparing to rFactor one. However possibility to control a server (chat, admin commands) is missing to me. Whould be great to get some addition to that. Any way, thank you for releasing it before rF2.
There is an updated version of the sample plugin. This is the latest version and we took the opportunity to remove many of the hooks to functions not available in rF2.
Just to clarify, the example plugin that was posted in the download thread has been updated. Just use the link posted in the download thread for the new version. I haven't had a chance to look at the changes yet. I just redownloaded it and see that the file dates have changed.
Haa, in example.cpp I found code snippets originated from rF1 plugin. What scares me is: It is quite serious limitation in plugin api. Hope it will be improved. Also, looks like weather data is global for whole location. I hoped in various weather conditions around a track Still no control over server/chat/admin commands
95% of it is exactly the same as the V3 plugin example from rF1, main changes are the DLL related stuff, V01 -> V02 in a few places, and a few new bits of code scattered here and there to reference the new data in those V02 structs. The original version put up for download had some interesting stuff in the .hpp but that's been removed now. Agree on the scoring updates by the way, but I really hope what we saw previously was a sign of things to come rather than remants of an rF1 experiment (or rFPro) we'll never get. Anyway, I'm sure (I hope) this is an area we'll see movement on later. There's a whole host of things we could do with just for telemetry (current MaxRPM for example, as determined by the boost level and effects, plus the base MaxRPM), let alone other things people would like to make plugins for.
The previous header file was used on various projects over the past many years. Some of it was never built into rFactor, although after we get through the Modders Test, I can see spending some time adding additional functionality to the plugin. We do need to be careful however as it does open up possible cheating of which closed projects don't need to worry about.