That's the point, 95% of the people who make car mods don't know how to modify properly the RF2 physics .ini files of the car depending of it's different characteristics (engine position, weight distribution, tire model, etc.) and they keep using as a base for their mods the old rfactor 1 files, or the files of the early ISI cars, that can be decrypted. And this is true specially for the guys who want to start with rfactor 2 modding, but don't come from a rfactor 1 modding background.
The Studio can't share the exact data used in the DLC cars for licensing reasons? Fine. Then at least provide few car models more beside the SkipBarber, with different characteristics, to use as base. Don't give them the name or the shape of a real-life car and make it available somewhere: in the moddev folder or in the forum.
If someone wants to make a car like the Delta Group A rally car, moving from the SkipBarber without having the documentation that explains to you how to modify the files to adjust the engine and gearbox position and height in the car, how to add and set the 4WD, etc. is quite complicated. The new guys just give up or end up putting a new 3D model over the Megane.
Either they provide a complete detailed step by step guide, or they provide a good base for the most common type of cars to start from. Otherwise the modding support is just for the graphics. I mean, time ago there was the dev blog diary of the Brabham BT44 by Michael Borda, but it seems disappeared. Can't find it neither in the internet archive.
And this is the only material provided for the physics development:
https://docs.studio-397.com/developers-guide/car-development/car-physics
The old ISI 2012 pdf about car modding regard mostly the 3D model and how to get them in game.
The rest is in the side notes of the SkipBarber ini files (that aren't complete and not sufficient).
There is nothing about how to adjust the physics. One can only search in the forum and hope for someone's help. But even like that, most of the times, it's just guessing and not complete information.
That's why providing some ini files of the new cars is important for the modding community.
You can't share the same exact tgm of the Mini? Then share a basic dry/wet model with the same size, that can be used for all the other cars similar to it, or even for other Mini versions. Would be miles better than having to adjust the Clio tires, that are too different.