LOL there is some hardcore fanboys here with their heads so far up their ..... to rather a non scanned track.
Unless you plan on racing the actual track, there simply is no reason for a laser-scanned version.
You'll gain absolutely zero benefit and it'll only tie up resources.
+1Untill you drive it, and every other non scanned (con)version feels like it's not the same track...
Untill you drive it, and every other non scanned (con)version feels like it's not the same track...
@stontec
Have you driven the track in real life?
Thanks for ruining my dreams. Even though I've never been there I felt like I've driven it a million times, now that's gone [emoji12]I'd say, it should be a pleasure to drive there in real life, not a need ;-)
For me (been there, on the real track), differences between those versions are too big, too noticable to the point, I just don't drive on what we have in rF2. But of course, if for others that's still good enough, then good for them![]()
Moving objects is the simple part, fitting the surface to new elevations including all walls and stuff that is continuosly surrounding the track is much harder, because you need to adjust each vertex. Depending on how detailed the track mesh is, it may take a long time, much longer than was spent on this conversion at least. It sounds to me like pointless work unless you have good reference data.