charlie3322
Registered
I've been aware of this game for a long time but have only recently bought a direct drive wheel and I've been waiting for a decent sale price so took the plunge this weekend along with the BTCC DLC pack.
And wow, the force feedback with the BTCC cars is incredible and so engaging! It's what I hoped and imagined a DD wheel to feel like but had given up and come to believe was a fantasy in my head. I love the way you can feel the surface of the road without it feeling like noise or diluting the other feedback and you get all this detail without a unrealistic resistance or weight to steering. The AI are pretty fun to go up against and it looks pretty good for such an old game with plenty of graphics scalability in the settings.
And then there's everything else... I'm casual fan of the BTCC but know enough about who should be at the front and the back so I thought it would help my emersion a bit if I could choose the exact grid I wanted and adjust the AI per car. I used this excellent tool from R00b_Driver on RD and it seemed to work about as well as it could. Except rF2 decided to assign random car skins to the driver timings in the race monitor and strip out driver names and sun strips from the cars on track, and inexplicably the Hondas had a Honda logo on the sun strip that I don't think appears on any of the cars in any of three seasons!
I tried something else, creating loading race with 0 AI opponents and then painstakingly adding all 29 cars from 2021 grid that I wanted to race against via the Session controls, except rF2 decided it would prefer to add 2022 skins in some cases. I know Content Manager for Assetto Corsa is pretty unique for racing games but I don't think it's much to ask to be able to pick your opponents for a race weekend, let alone an offline championship mode...
Then there is the optimisation, some screens just seem to tank my CPU for no good reason, often it becomes unresponsive and there is no way it is coming back. I found when creating a skin folder and custom skin file that it is guaranteed freeze, unless I unpin the options at the top in which case it is more likely not to freeze...it makes no sense.
I know you are all aware of the limitations and these sort of things are just par for the course with this game. It's just, it feels like it could be absolutely brilliant. Parts of the game ooze enthusiasm from the developers who you can tell cared a lot about motor racing and building a great racing simulator. All it needs is some resources and a bit of direction.
So here's to you rF2, you wonderfully dysfunctional brilliant frustrating half baked "legacy product"...
And wow, the force feedback with the BTCC cars is incredible and so engaging! It's what I hoped and imagined a DD wheel to feel like but had given up and come to believe was a fantasy in my head. I love the way you can feel the surface of the road without it feeling like noise or diluting the other feedback and you get all this detail without a unrealistic resistance or weight to steering. The AI are pretty fun to go up against and it looks pretty good for such an old game with plenty of graphics scalability in the settings.
And then there's everything else... I'm casual fan of the BTCC but know enough about who should be at the front and the back so I thought it would help my emersion a bit if I could choose the exact grid I wanted and adjust the AI per car. I used this excellent tool from R00b_Driver on RD and it seemed to work about as well as it could. Except rF2 decided to assign random car skins to the driver timings in the race monitor and strip out driver names and sun strips from the cars on track, and inexplicably the Hondas had a Honda logo on the sun strip that I don't think appears on any of the cars in any of three seasons!
I tried something else, creating loading race with 0 AI opponents and then painstakingly adding all 29 cars from 2021 grid that I wanted to race against via the Session controls, except rF2 decided it would prefer to add 2022 skins in some cases. I know Content Manager for Assetto Corsa is pretty unique for racing games but I don't think it's much to ask to be able to pick your opponents for a race weekend, let alone an offline championship mode...
Then there is the optimisation, some screens just seem to tank my CPU for no good reason, often it becomes unresponsive and there is no way it is coming back. I found when creating a skin folder and custom skin file that it is guaranteed freeze, unless I unpin the options at the top in which case it is more likely not to freeze...it makes no sense.
I know you are all aware of the limitations and these sort of things are just par for the course with this game. It's just, it feels like it could be absolutely brilliant. Parts of the game ooze enthusiasm from the developers who you can tell cared a lot about motor racing and building a great racing simulator. All it needs is some resources and a bit of direction.
So here's to you rF2, you wonderfully dysfunctional brilliant frustrating half baked "legacy product"...