Playing rF2 For The First Time and Blown Away and Baffled in Equal Measure

charlie3322

Registered
I've been aware of this game for a long time but have only recently bought a direct drive wheel and I've been waiting for a decent sale price so took the plunge this weekend along with the BTCC DLC pack.

And wow, the force feedback with the BTCC cars is incredible and so engaging! It's what I hoped and imagined a DD wheel to feel like but had given up and come to believe was a fantasy in my head. I love the way you can feel the surface of the road without it feeling like noise or diluting the other feedback and you get all this detail without a unrealistic resistance or weight to steering. The AI are pretty fun to go up against and it looks pretty good for such an old game with plenty of graphics scalability in the settings.

And then there's everything else... I'm casual fan of the BTCC but know enough about who should be at the front and the back so I thought it would help my emersion a bit if I could choose the exact grid I wanted and adjust the AI per car. I used this excellent tool from R00b_Driver on RD and it seemed to work about as well as it could. Except rF2 decided to assign random car skins to the driver timings in the race monitor and strip out driver names and sun strips from the cars on track, and inexplicably the Hondas had a Honda logo on the sun strip that I don't think appears on any of the cars in any of three seasons!

I tried something else, creating loading race with 0 AI opponents and then painstakingly adding all 29 cars from 2021 grid that I wanted to race against via the Session controls, except rF2 decided it would prefer to add 2022 skins in some cases. I know Content Manager for Assetto Corsa is pretty unique for racing games but I don't think it's much to ask to be able to pick your opponents for a race weekend, let alone an offline championship mode...

Then there is the optimisation, some screens just seem to tank my CPU for no good reason, often it becomes unresponsive and there is no way it is coming back. I found when creating a skin folder and custom skin file that it is guaranteed freeze, unless I unpin the options at the top in which case it is more likely not to freeze...it makes no sense.

I know you are all aware of the limitations and these sort of things are just par for the course with this game. It's just, it feels like it could be absolutely brilliant. Parts of the game ooze enthusiasm from the developers who you can tell cared a lot about motor racing and building a great racing simulator. All it needs is some resources and a bit of direction.

So here's to you rF2, you wonderfully dysfunctional brilliant frustrating half baked "legacy product"...
djJTiIn.jpg
 

Attachments

Using MAS2 located in STEAM\steamapps\common\rFactor 2\Support\Tools
You can choose exact cars, skins and track layouts you want to put into a rfmod (series)
rfmod take minutes to make and are 5-100kb depending how many cars and tracks you add.
My 23 rfmods are 13KB to 97KB so use no space.

See BTCC rfmod I made and list of number of AI to set for every year 2019-2024
There is one hiccup, where Ford had special skin for Brands Hatch but that is easy to setup as I explain here....
https://forum.studio-397.com/index.php?threads/btcc-2019-2024-rfmod.75481/
 
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and it looks pretty good for such an old game with plenty of graphics scalability in the settings.
Graphics have been redone a couple times since the release in 2012, most recently over the past 4 years, so it's actually "newer" than you might realize. Much of the old content was updated to the current PBR graphic standards (physics based rendering). However, some of the official content has not been redone nor has most of the 3rd party content been redone to PBR.
 
Also there was a period of time where BTCC and rF2 split, due to fallout from the Indycar contract missing timelines. So, much of the official logos had to be removed. Then BTCC had a change of heart and allowed S397 to use the BTCC images and likenesses again. However, most of the team...frankly ALL OF THE TEAM...is working now on Le Mans Ultimate so many things have been left undone or overlooked. As posted above, there are plenty of user painted skins to fully sort out the BTCC seasons. Welcome aboard.
 
I've been aware of this game for a long time but have only recently bought a direct drive wheel and I've been waiting for a decent sale price so took the plunge this weekend along with the BTCC DLC pack.

And wow, the force feedback with the BTCC cars is incredible and so engaging! It's what I hoped and imagined a DD wheel to feel like but had given up and come to believe was a fantasy in my head. I love the way you can feel the surface of the road without it feeling like noise or diluting the other feedback and you get all this detail without a unrealistic resistance or weight to steering. The AI are pretty fun to go up against and it looks pretty good for such an old game with plenty of graphics scalability in the settings.

And then there's everything else... I'm casual fan of the BTCC but know enough about who should be at the front and the back so I thought it would help my emersion a bit if I could choose the exact grid I wanted and adjust the AI per car. I used this excellent tool from R00b_Driver on RD and it seemed to work about as well as it could. Except rF2 decided to assign random car skins to the driver timings in the race monitor and strip out driver names and sun strips from the cars on track, and inexplicably the Hondas had a Honda logo on the sun strip that I don't think appears on any of the cars in any of three seasons!

I tried something else, creating loading race with 0 AI opponents and then painstakingly adding all 29 cars from 2021 grid that I wanted to race against via the Session controls, except rF2 decided it would prefer to add 2022 skins in some cases. I know Content Manager for Assetto Corsa is pretty unique for racing games but I don't think it's much to ask to be able to pick your opponents for a race weekend, let alone an offline championship mode...

Then there is the optimisation, some screens just seem to tank my CPU for no good reason, often it becomes unresponsive and there is no way it is coming back. I found when creating a skin folder and custom skin file that it is guaranteed freeze, unless I unpin the options at the top in which case it is more likely not to freeze...it makes no sense.

I know you are all aware of the limitations and these sort of things are just par for the course with this game. It's just, it feels like it could be absolutely brilliant. Parts of the game ooze enthusiasm from the developers who you can tell cared a lot about motor racing and building a great racing simulator. All it needs is some resources and a bit of direction.

So here's to you rF2, you wonderfully dysfunctional brilliant frustrating half baked "legacy product"...
djJTiIn.jpg

Yep, that's rF2 :D
 
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