Player Detail Setting = Opponent Detail Setting?

Discussion in 'Technical Archives' started by taufikp, Dec 25, 2012.

  1. taufikp

    taufikp Registered

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    rF2 build 134 introduces a little bit annoying graphic bug, at least for me.

    I always play rF2 with these settings:
    - track detail : high
    - player detail : full
    - opponent detail : medium
    - texture detail : full

    In build 134, with those setting, every time I look at my car from the outside view, its texture is as ugly as opponent's car texture.

    Today I changed the setting to this:
    - track detail : high
    - player detail : full
    - opponent detail : full
    - texture detail : full

    And voila, the texture of my car looks perfect now, and so does the other opponent's car. And of course, the FPS is dropping down a little bit (~5 FPS) since all cars now will always be rendered in full detail.

    I think this little bug didn't happen in earlier builds of rF2. And of course it doesn't happen in rF1.
     
  2. 88mphTim

    88mphTim racesimcentral.net

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    It's been there a while, but is already reported and fixed in the next build. :)
     

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