[WIP] PIXSIM Tweets

i tried to take pics for car icons, but when i take .png from devmod showroom this is the result:

DAGDjBH.png


seems there is something to fix with transparent-alpha layer for carbody?


p.s. for working devmod showroom you have to use this correct strings in FR75_Spinner.gen file:
Code:
SearchPath=<VEHDIR>

SearchPath=<VEHDIR>
SearchPath=<VEHDIR>Formule_R75_by_PIXSIM
SearchPath=<VEHDIR>Formule_R75_by_PIXSIM\MAPS\
SearchPath=<VEHDIR>Formule_R75_by_PIXSIM\TEAMS\

MASFile=cmaps.mas

ReflectPlane=(0.0, -1.0, 0.0, 0.0)
 
thanks to ChiefWiggum we have solution.
in spinner.gen this string:

MeshFile=carbody.gmt Deformable=false CollTarget=false ShadowCaster=(false, Solid) LODIn=(0.0) LODOut=(350.0)

the correction is:

MeshFile=carbody.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) Reflect=True

chief said that for the Showroom you don't need Deformable
 
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Thanks for workshop version of Charade. Is it possible to add improved Manfredk2's aiw? It has working rolling starts too
 
if you have to upload workshop you could add the improved Manfredk2's aiw https://www.mediafire.com/file/1lhami67zxa8qyo/Pixsim_auverhat_AIW.zip/file

workshop item updated with improved AIW by Mandredk2 (i also added an optional "light" realroad preset. i wish it isn't a problem for you pixsim :) )

Auverhat v.1.11

-AIW improved by Manfredk2
added a block line
smoothed the transition to the pits
working rolling/fast rolling starts

-Optional "light" RealRoad preset by Mauro
 
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